Random thoughts:
I believe the lack of Org modding interest in the recent versions of the TW games has hurt the forum overall. There is a proactive mindset to modding, digging into files, discovering mechanics, and in the end, modding is creation of content. Many modders get an intricate understanding of how the engine works, this knowledge increases the value of their contributions in the non-mod game sections. Searchers not askers, so to speak.
On staff posting in their forums, I'm somewhat guilty here. I do post in the Main Hall and try to respond when questions come up, but I have not been very proactive about trying to get conversation flowing. I'm at a loss how to do it really, MTW is a great game but just about everything has been said in the previous years.
Browsing the Tea House, member impressions on Shogun 2 seem pretty good. Can we use this interest to get some good content going? Guides, modding, whatever. To me, this seems like the best way to get things going again. I came to the Org because of the guides, I'm sure I'm not the only one.
Also, Org wiki. Any member can contribute, you don't have to plan out a novel, just help out where you can. A lot of work has been done in the past month getting the base pages in place for Med 2 and Shogun 2 and organizing the existing content, but there are still plenty of holes. Hints on how to use certain units, advantages/disadvantages on the economics of building X, full actuarial tables on farm income and assassin chances, etc. The wiki can also be a good place to put important stuff that shouldn't be lost as the threads cycle down the fora, like tech support info. And the best part, you won't have to look at a creepy picture of Jimmy Wales...
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