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    Member Member Stazi's Avatar
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    Default Provinces and Factions hardcoded effects

    I'd like to gather knowledge about hardcoded effects for factions and provinces.
    • FACTIONS:
      1. FN_PAPIST
        This is surely the most hardcoded faction. All stuff concerning crusades (asks for support/crusades, money for being a good catholic/crusader), excomunications, no wifes, no princes/princesses. etc. But the most important for me is the re-emerging ability.
        As eat cold steel wrote:
        the Papist will only re-emerge if they existed in Rome before, if if you take out they faction altogether then they can't come back. Here is the deal, "if they existed in Rome before" what you can do is mod out ID_ROME from the game (or make a blank region and make that Rome like sahara - with no neighbour so the Papist will never get hold of it from the rebels,) the Papist will get one life only.
        and
        More from ECS on modding the Pope out of the game:Actually, I am not sure if it will work or not, he will be out of the game but all the stuff to do with excommuication and granting crusades and stuff will still be in effect - he'll still meddle in your kingdom when even when he is off the map. Give it a try anyway, replace all ID_ROME with ID_AFRICA and ID AFRICA with ID_ROME. By effectively isolating the pope he will exist but not interfere with gameplay
        for some additional informations about Pope read Caravel posts below.
      2. FN_GOLDEN HORDE
        emerges in 1230 via hardcoded event - can't be changed.
      3. FN_SWISS
        emerges in ID_SWITZERLAND about 1280-1453 via hardcoded event - can't be changed.
        emerges only if loyalty is below 120%. - added by Caravel
      4. FN_BURGUNDIAN
        emerges in ID_BURGUNDY about 1350-1453 via hardcoded event - can't be changed.
        emerges only if loyalty is below 120%. - added by Caravel
      5. FN_BYZANTINE
        King seems to always have 2 more influence (default is 4)
        and +1 command star - added by Caravel
      6. FN_GERMAN_HRE
        It's impossible to eliminate the faction by killing off the leader and heirs, they just elect a new one. - added by drone
      7. FN_FRENCH
        As the main crusading faction they seem to have a priority list of provinces for crusades: ID_TOULOUSE, ID_AQUITAINE, ID_TRIPOLI, ID_JERUSALEM, ID_EDESSA, ID_ANTIOCH. I'm not 100% sure - this list may be applicable for all crusading factions.
      8. FN_07 - "The Vikings"
        Info in VIKINGS.txt: "Initial Ports - These attract raiders" - looks like only ports placed in startpos file attract Vikings.
        The Vikings get full value for destroyed buildings when raiding. This is active until they switch from Pagan to Christian. - added by drone
        The Vikings can also board ships from any province regardless if it has a port or not. - added by gollum
    • PROVINCES: - I mean only provinces directly connected with factions, not with events.
      1. ID_ROME
        see FN_PAPIST above.
      2. ID_KHAZAR, ID_VOLGA_BULGARIA, ID_GEORGIA, ID_ARMENIA
        Target provinces for Golden Horde ??? ID_KHAZAR seems to be the main province. - see FN_GOLDEN_HORDE above.
    If you find any errors or know something about other factions or provinces, please, leave a message. I'd like to make this list as complete as possible.
    Last edited by Stazi; 02-20-2012 at 15:39.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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