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Thread: Provinces and Factions hardcoded effects

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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: Provinces and Factions hardcoded effects

    Quote Originally Posted by Stazi View Post
    FN_GERMAN_HRE
    I read about Germans somewhere but I can't recall now.
    My guess is this probably is related to their faction leader/heir scheme. It's impossible to eliminate the faction by killing off the leader and heirs, they just elect a new one.
    Quote Originally Posted by Stazi View Post
    FN_07 - "The Vikings"
    ECS wrote:

    I don't know what does it exactly mean but it may be connected with info in VIKINGS.txt :"// Initial Ports - These attract raiders"
    The Vikings get full value for destroyed buildings when raiding. This is active until they switch from Pagan to Christian.
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  2. #2

    Default Re: Provinces and Factions hardcoded effects

    IIRC the Vikings can also board ships from any province regardless if it has a port or not.
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  3. #3
    Needs more flowers Moderator drone's Avatar
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    Default Re: Provinces and Factions hardcoded effects

    Quote Originally Posted by gollum View Post
    IIRC the Vikings can also board ships from any province regardless if it has a port or not.
    Yup, forgot about this one.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

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