In case you want more opinons on this, here is mine (for what it is worth)...
Getting rid of peasants strike me generally as a very good idea. Peasants usually swamp raw MTW armies and that is one of the significant factors in why it is so damn easy (I think so anyway). The easiest way to lock down the peasants is to remove the Castle-requirement as suggested already (in crus unit-file).
Keeping peasants in rebellion in not necessarily always a good thing. Rebellions then have a tendency to be more of an exercise in cake-walk slaughter due to massive amounts of peasants – eventually a nuisance rather then some kind of thrill or excitement in the game-experience. Or so at least I think. I have probably killed over a million peasants in raw MTW and few tons as well in 2nd edition Redux.
The 3rd Edition Redux-betas are much better in these regards as I have fairly effective cut out peasants as any major factor in rebellions (they are still available for Poland however and I still allowed them to possibly show up in fairly limited numbers, but that is ok for flavor). This is especially true in the V.1.1 while in VI/V2.01 there is a bug that makes Muslim-rebellions filled with peasants the first 3-4 rebellions – then it disappears (thankfully enough). I have no clue as for why – it is weird alright.
In my experience and speaking in general terms; fewer peasants usually equal a better overall game-experience as the opposition gets more serious (and interesting) as a result. To somehow disallow the AI to build any is the only viable option for me.
- A
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