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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: EBOT 2011 June

    Combine them with mine and that's 0.04$. That was the reason why I didn't go as the Sauromatae in the last tournament, as I had originally planned to do. That coupled with the fact that their non-steppe quality is naturally lackluster makes it a rather gimped faction in need of attention.

  2. #2
    Member Member Burebista's Avatar
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    Default Re: EBOT 2011 June

    I managed to do a competitive army with sauros , with 5 xerudonzes , but i could not touch the roxolani or sarmatian nobles , and that is rly sad

  3. #3

    Default Re: EBOT 2011 June

    Yes, I'll be putting those up not this weekend but the next. Also, you guys figure Sauro could actually have a decent civ composition army? I thought they were mostly horsemen and foot archers. Anyway, factional units are almost always the ones from the EB site. So after looking at the Sauro page, tell me what units you guys think should be added as 'factional' and why. And of course they must be on the MP roster, so check that first.
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  4. #4
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: EBOT 2011 June

    I'm not saying that they should have it, I'm just saying that they don't, which means the injury they suffer from the current regulations is all the more painful.

  5. #5

    Default Re: EBOT 2011 June

    Quote Originally Posted by The Celtic Viking View Post
    I'm not saying that they should have it, I'm just saying that they don't, which means the injury they suffer from the current regulations is all the more painful.
    They don't suffer any injury. The regulations account for steppe armies.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  6. #6
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: EBOT 2011 June

    Quote Originally Posted by vartan View Post
    They don't suffer any injury. The regulations account for steppe armies.
    They do suffer an injury because they don't have non-missile cav which means that

    a) instead of having a max of 12 cav as other steppe armies, they effectively have a max of 8 because of the limit on missile units
    b) Bringing foot archers costs you a cavalry slot/unit

  7. #7

    Default Re: EBOT 2011 June

    Quote Originally Posted by The Celtic Viking View Post
    They do suffer an injury because they don't have non-missile cav which means that

    a) instead of having a max of 12 cav as other steppe armies, they effectively have a max of 8 because of the limit on missile units
    b) Bringing foot archers costs you a cavalry slot/unit
    Just took a look at the SAC. What would upping the total 'archers' number from 8 to 12 do? Would that resolve the issue, do you suppose? I'm guessing this is where the main gap is coming from.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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