This is the thread for discussing faction strengths and weaknesses for EB Online and compiling them into a single post.
This will be an ongoing compilation - that is, it will continue to be updated.
Getai
Strengths
-Access to the cheapest, most effective shock infantry in the game - Drapanai and Bastarnae. These units will chew through almost anything in their path if they can survive the danger of missiles.
-Numerous effective skirmisher troops. These are highly effective at harassing enemies and taking out important units with volleys of javelins, as they have the speed to position themselves to do so.
-Combination of solid line troops and horse archers. Granted, the Getai often have to rely on Boii Cingetos for line infantry, but these combined with horse archers to flank and shoot the enemy will lead to a massacre, especially if falxmen get involved.
Weaknesses
-Vulnerable to missiles. The most important Getic units - elite archers, skirmishers, horse archers and falxmen - are all very vulnerable to arrows, more so than most other barbarian factions' troops. This requires tactics to compensate for.
-Lack of scary infantry. Unlike other barbarians, the Getai do not have an effective way of mass-routing opponents without causing mass casualties. Granted, they can certainly do this, but the job is made much harder.
Sauromatae
Strengths
-Cheapest cavalry in the game (except for heavily armoured ones). This gives a large amount of flexibility in terms of money, which can be spent on better units or chevrons.
-Able to field 10 archer units using SAC. This gives (obviously) a firepower advantage against any enemy.
-Access to numerous Baltic infantry and quality Germanic and Greek troops. This offers a surprising flexibility in infantry composition that can be adapted to fight any faction effectively.
Weaknesses
-No heavy infantry except Hoplites. This means that the Sauromatae have to be wary of opposing missiles, and must plan their attacks well, because one false step will result in the disintegration of a lightly armoured infantry unit. This is why chevrons are valuable.
-Lack of very heavy cavalry. By very heavy I mean units with armour stats past 16; units that arrows simply bounce off. All other steppe-capable factions, save the Getai, have such units. Lacking these, the Sauromatae must be very careful around enemy missile troops.
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