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Thread: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

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  1. #1

    Default Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    Long story short: the 56-year bug is not due to generals dying as introduced in Viking Invasion.

    Short story long:

    I have never bothered to install, or even buy, the Viking Invasion expansion pack. The main reason, I must admit, is because I don't want my generals dying of old age (though I do not let that bother me in RTW or M2TW). Nine star generals don't grow on trees!

    Anyway, I first encountered this bug playing the Byzantines, and I started noticing a trend: yes, you guessed it from the title no doubt, my faction leaders started dying, with unerring accuracy, the year they should have turned 57. I now recently experienced the same with the HRE. Like I said, this is MTW vanilla (v1.1), so it is absolutely not the fault of the generals dying feature. This bug is clearly older than that.

    Now, MTW is usually very generous with random seeding: reload a save, end turn, get different results. Perhaps now there won't be a flood in Milan, or there will be but nothing is destroyed, or there's a flood somewhere else instead. Perhaps now the assassin will succeed in his mission, perhaps this time a son won't be born. Perhaps the Aragonese won't reappear this time, perhaps the Almohads won't invade Portugal. Sometimes I have experienced identical results upon loading a save, but in those cases I have found that simply moving a couple of armies/agents on the map, even within the same territory (so there's no actual change), will cause the game to generate new random seeds.

    Now, with the 56-bug, however, it seems that random seeds are locked. Here's the thing:

    In TW games, I always have three saves per campaign that I rotate, just in case some bug renders a save useless. And each time a faction leader dies, I make a backup save of the last year of the old king, if he was older than 57. This means that if the new king has brought the 56-bug into the campaign, I have a backup to revert to.

    The year before my faction leader dies, one of my inquisitors takes it upon himself to start an inquisition in Pomerania. I can't disband him, and moving him only causes him to start an inquisition in the new region. (I don't care about his fanatical escapades, I am just trying to see if I can cause events to change - but no new random seeds, no dice).

    So I go back to my old back-up save, with a faction leader at 62 (three or four decades back). I notice two things: I go to the next turn, and one of my generals gets the "greed" trait and the Almohad kalifah dies. As I reload, both these things happen again, and again, and again. I check the kalifah's age, and sure enough: he's 56. I was beginning to think it was a random seed problem, going back to around that turn and affecting the campaign from that point on, but then after moving a few pieces back and forth (yet again), that general I talked about finally did not acquire the "greed" trait. Phew! The Almohad kalifah still died, though, and the random seed process is unusually stubborn.

    So my old back-up is worthless. The game has progressed nicely from 1080 to around 1320 without faction leaders turning suicidal at 56. Or actually ~1270, seeing as the bug was introduced by the AI and not myself.

    If someone has more information to add, please do so. I wish I knew what triggers this bug. It seems to be fairly rare, as I have played countless campaigns without encountering it, but it is extremely annoying when it happens.

  2. #2

    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    IIRC, the death of generals in MTW - VI is no big deal. Your dead general gets replaced with a new general with the same stats. I think there is a way to make it so that the replacement generals will be less good, but I imagine you don't need to know how.
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  3. #3
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    Not sure about the bug, (I usually won't constantly reload, so it's easy to miss).

    Some of the random seeds are pretty long lasting though. The stats of the heirs are decided by the king's stats several turns before they come to age, unless you change the stats somehow (influence changes counts).

    While the v&v are random at coming to age.

    About the inqusitor, set him to work. He can't start an inqusition then. This is how you get provinces to 100% zeal.
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  4. #4

    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    Quote Originally Posted by Brandy Blue View Post
    IIRC, the death of generals in MTW - VI is no big deal. Your dead general gets replaced with a new general with the same stats.
    What, really? Stats, traits and all? That makes deaths of generals rather pointless.

    Quote Originally Posted by Ironside View Post
    Not sure about the bug, (I usually won't constantly reload, so it's easy to miss).
    I started paying closer attention after the Byzantine campaign where I got suspicious when my emperors started dying at a very early age. I do the constant-reload thingie when I get suspicious, not as an exploitation thing.
    ("What, never?"
    Weeell, hardly ever. )
    Mostly I'm interested in learning the inner mechanics of the game.

    Some of the random seeds are pretty long lasting though. The stats of the heirs are decided by the king's stats several turns before they come to age, unless you change the stats somehow (influence changes counts).

    While the v&v are random at coming to age.

    About the inqusitor, set him to work. He can't start an inqusition then. This is how you get provinces to 100% zeal.
    Well, like I said, in this case I don't actually care how many people he burns or how much the zeal drops when he runs amok. I was trying to see if I could influence such a minor event by doing things different, to see if new random seeds were generated. I'm wondering if the 56-years bug can go away the same way it came, or if all future monarchs are doomed once the bug is manifest. Of course, I don't know of any other way of doing so than simply keep playing.

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    Quote Originally Posted by Karl08 View Post
    What, really? Stats, traits and all? That makes deaths of generals rather pointless.
    You can play with the "-green_generals" exe switch, which will replace the dead general with a newbie. I think this is only available with the VI expansion.

    I've never tried it myself, but supposedly VI also added the switch "-old_age:#", where you could set the lowest age at which generals would start dying off. Replace the # with the age. Royals start to die off at # + 10 years.

    VI added a few exe switches for age-related deaths, I'm not sure if these were added for debugging the 2.01 56 year fix, or if they were added with the base expansion (and probably contributed to the bug in the first place).
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  6. #6

    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    Quote Originally Posted by Karl08 View Post
    What, really? Stats, traits and all? That makes deaths of generals rather pointless.
    For the sake of accuracy, I should have said that the Death of Generals event is, as you say, rather pointless without the green generals thingie. If you general is assassinated or dies in battle, that is quite different. You will not get a handy clone replacement.
    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

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  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Faction leader dies at 56/57 bug - in vanilla (and random seed condundrums)

    I thought the 56 year old bug was supposed to be fixed in MTW v1.1...? Or is that only VI?
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