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Thread: MTW Viking Expansion Revisited - Help With Belated Mod?

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  1. #1

    Default MTW Viking Expansion Revisited - Help With Belated Mod?

    Hi. I am trying to perform a rather simple modification of MTW - Viking Expansion. I know most have moved on to bigger and better things, but I don't want to move on and I like modding, so here I go.

    What I have done so far is placed all factions that are in the MTW, including Horde, Swiss and Burgundians, and given them their own home provence with some basic buildings then let them carve out their own empires from there. Then, I got the bright idea of adding in some of the factions from the Viking Expansion.

    I have done so with the Scots, though I do have a few problems I'd like some help with. I have added the Vikings recently, also.

    1. My banners for my troops in the battles do not show the shields, only the colors.

    2. Whenever the Viking pieces come into view, the game CTD. I had this problem with the Scots, but I just started copying and pasting files until I got lucky. It seems that this has something to do with the /pieces (I think it's in the textures sub). But I have no more files to copy/paste, so I don't understand why the game CTD when the Viking pieces come into view.

    3. With the Scots, I gave them DarkAgeRoyalKnights instead of RoyalKnights (wanted some variety). They are supposed to be able to dismount before battle, and the option comes up, but the game won't let me dismount them.

    I have other issues with the all-to-common CTD during the battles, but I want to address other problems first.

    Can you help?

  2. #2

    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    I am pretty frustrated with this, as I have been working on this off and on for about 3 years. I am almost at the point to pay someone ...

  3. #3

    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    One last word, if I may.

    My primary concern at this point is the inability to see the pieces of the added factions. CTD each time a new faction piece becomes visible. Please help?

    I have added the Scots, the Welsh and the Vikings.

    Whenever the Viking or Welsh pieces come into view, the game CTD. I had this problem with the Scots, but I just started copying and pasting files until I got lucky. It seems that this has something to do with the /pieces (I think it's in the textures sub). But I have no more files to copy/paste, so I don't understand why the game CTD when the Viking or Welsh pieces come into view.

  4. #4
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    I guess the first question would be, "What files have you created/modified?" I'm assuming you are modifying the Crusaders_unit/build_prod files, along with the Early.txt?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  5. #5

    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    No.

    I have created, and am pointing to, other files:

    VikingsIncUnit.txt
    VikingsIncBldg.txt
    MyHeroes.txt
    ...
    VikingsInc.txt is the base file, and is modified from Early.txt;
    ...

    The Building and Unit files are copied, then modified, from the base/default files.

    I have copied and pasted from the Viking files into these files to accomplish my goal.

    Thus, for sake of your question, basically, yes, I have modified the files you have mentioned (as I copied them in their original form to other file names then modified them).

  6. #6

    Thumbs up Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    My answer may be confusing.

    To be more detailed, here are commands I have in the viking.txt file (which is copied, then modified, early.txt):

    Prodfiles:: UNITPROD "VikingsIncUnit.txt" BUILDINGPROD "VikingsIncBldg.txt"

    SetNameData:: "campmap\\names\\MyHeroes.txt"

    RegionSpecificFile:: "vikingsIncRegionSpecific.txt"

    FactionSpecificFile:: "vikingsIncFactionSpecific.txt"

    viking.txt is a copy of early.txt then modified.
    VikingsIncUnit.txt is a copy of CRUSADER_UNIT_###.TXT
    VikingsIncBldg.txt is a copy of CRUSADER_BUILD_##.txt
    VikingsIncRegionSpecific.txt and VikingsIncFactionSpecific.txt are also copies of the original, then modified.

    ....

    Thanks so much for your interest!

  7. #7
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    How are the new factions declared inside the VikingInc.txt, did you just copy the "DeclareFaction::" lines from Viking.txt into the new file or did you give the faction identifiers more descriptive text than FN_0X?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  8. #8

    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    Copied directly, then changed to FN_0X to something more descriptive.

    I copied directly, also, "SetStartLeader" lines.

    Thinking that this may be Viking-specific (as I managed to somehow fix the Scots problem), I now have 2 with this problem; the vikings and the Welsh! Hahaha.

    In case you need them, here are my lines:

    DeclareFaction:: "FN_SCOTS" //06
    DeclareFaction:: "FN_NORSEMEN" //07
    DeclareFaction:: "FN_WELSH" //08

    SetShieldImage:: FN_SCOTS "Scots_lge" "Scots_sml" "Scots" "Scots" "Scots" //SHL021
    SetShieldImage:: FN_NORSEMEN "Vikings_lge" "Vikings_sml" "Vikings" "Vikings" "Vikings" //SHL022
    SetShieldImage:: FN_WELSH "Welsh_lge" "Welsh_sml" "Welsh" "Welsh" "Welsh" //SHL023

    SetStartLeader:: FN_SCOTS 0 8 3 1 1 1 2 0 0 2
    SetStartLeader:: FN_NORSEMEN 0 7 1 0 0 0 0 0 1
    SetStartLeader:: FN_WELSH 0 6 1 0 0 1 0 2

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