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  1. #1
    Member Member LordK9's Avatar
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    Default Re: Useless units?

    Yeah, my thoughts too (but an unsolved mystery).

    As far as useless units, how about that AI? When I fight the Spanish (in early, at least), nothing but Jinnetes - a nice auxiliary but not a frontline unit. The Turks are mainly horse archers. In fact, archers of all types seem to be over built making enemies a walkover. Worse, once available, its all crossbows and regular archers eat them alive.

  2. #2

    Default Re: Useless units?

    The AI seems to have a handicap re: unit selection.

    Probably related to cost effectiveness; bows are cheap and do good damage=>moar bows pls!

    The worst is faction reemergence: omg! the Sicilians are back! 3stacks ohh nooo!!1 hmm, ballista, catapults, and archers....
    Ja-mata TosaInu

  3. #3
    Needs more flowers Moderator drone's Avatar
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    Default Re: Useless units?

    The French AI in a vanilla game is just non-stop peasants and ballista. So happy I have modded them out.

    Quote Originally Posted by Martok
    I will admit I've never really seen the point of training Urban Militia.
    Started a Early game with the English recently. UMs are decent to temporarily bulk up the stranded mainland armies until spears come online. After that, no more recruiting and existing units will be sacrificed against enemy heavy cav.
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  4. #4
    Member Member DEB8's Avatar
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    Default Re: Useless units?

    Quote Originally Posted by drone View Post
    Started a Early game with the English recently. UMs are decent to temporarily bulk up the stranded mainland armies until spears come online. After that, no more recruiting and existing units will be sacrificed against enemy heavy cav.
    I found UM's very useful until after the Early period had ceased / Halibards became available, particularly against armoured units.

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: Useless units?

    Quote Originally Posted by DEB8 View Post
    I found UM's very useful until after the Early period had ceased / Halibards became available, particularly against armoured units.
    If your faction lacks AP, Militia Sergeants are better and have the same upkeep costs. The low builds reqs for UMs give you some infantry prior to Spearmaker/Swordsmith construction if the faction isn't blessed with Vikings/Slavs/Woodsmen/Clansmen. And with Peasants modded out, you need something early for garrisons. But their stats are just awful...
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  6. #6

    Default Re: Useless units?

    UM is the source of stars. so they are usefull. early are is the time of them.
    AI usually gives them star (1-5) but not spears. so they are soo usufull until feodal-man comes, or order foots.
    I dont like jevelins but in early u have to use them.
    sometimes number is more important for troublesome neighbours and for loyalty with low cost.

  7. #7

    Default Re: Useless units?

    Take this with a healthy dose of salt, but... Well, personally I am under the impression that most units in raw MTW are more or less useless (roughly speaking... Even more so in V.2.01 with its 5000 different and extra versions/clones of spears etc. etc. All on general terms of course).

    Maybe its just me?

    - A

  8. #8
    Member Member DEB8's Avatar
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    Default Re: Useless units?

    Quote Originally Posted by ferdi View Post
    UM is the source of stars. so they are usefull. early are is the time of them.
    AI usually gives them star (1-5) but not spears. so they are soo usufull until feodal-man comes, or order foots.
    Yes, I was suprised at this when I played last. I had one or two 3* UM's and a 6* one if I recall correctly. I used them as generals for defensive armies where I did not expect an attack ( border with Denmark for the 6*). I "armoured up" mine, but I am not sure it helped them much.

    Um's were quite useful against the Scots and Irish as I recall.

  9. #9
    Member Member DEB8's Avatar
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    Default Re: Useless units?

    Quote Originally Posted by drone View Post
    If your faction lacks AP, Militia Sergeants are better and have the same upkeep costs. The low builds reqs for UMs give you some infantry prior to Spearmaker/Swordsmith construction if the faction isn't blessed with Vikings/Slavs/Woodsmen/Clansmen. And with Peasants modded out, you need something early for garrisons. But their stats are just awful...
    I knew there was a unit or two between UM and Halibards! Couldn't recall them ( it's been a while since I actually played MTW ). I moved to Militia Sergeants as soon as I could for my armies and moved the UM's to garrision duties. Um's have their uses, but they are poor and comparitivily speaking they get poorer.

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