View Poll Results: Should elite units be increased in size?

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  • Yes

    6 75.00%
  • No

    2 25.00%
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Thread: EB Online Poll - Changing Elite Unit Size

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB Online Poll - Changing Elite Unit Size

    Quote Originally Posted by gamegeek2 View Post
    Elites seem to have been costed strangely already, I need to do their costs over.

    The best part is, it won't affect replays because cost is irrelevant in replays, so all the summer's replays will be useable on any new EDU made with cost changes.

    However, I did actually deliberately alter a few elite stats to make up for the cost imbalance...seems I'll have to correct for that somehow if I want all replays to be compatible.
    Size is more important than cost. The main issue being that cav destroys infantry quite easily and small units will get swarmed and murdered to death before they can do anything.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: EB Online Poll - Changing Elite Unit Size

    OK. At the same time, though, I would take away the attack boost given to elite units. If elite cav get 100 men I suppose it's only fair if elite inf get 160 men.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

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  3. #3

    Default Re: EB Online Poll - Changing Elite Unit Size

    ok they are costly but they are the ELITE- THEY FIGHT AMAZING ON THE BATTLEFIELD- HERE ANOTHER THING TO CONSIDER- BY THE TIME YOU HAVE THE FACILITIES TO TRAIN THESE TROOPS, YOU SHOULD HAVE THE FINICAL BACKING TO DO SO- OTHERWISE YOUR NOT GOVERNING YOU CITY'S WELL


    ( my apologies for writing this in capitals- caps lock left on )

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: EB Online Poll - Changing Elite Unit Size

    No offense, cowkiller, but you really are in the wrong thread. This is about multiplayer with the Europa Barbarorum (EB) modification. That's a whole different game from standard single-player R:TW.
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  5. #5

    Default Re: EB Online Poll - Changing Elite Unit Size

    GG2 , Elites are weak because of their low unit count, we are asking for Elites to be strong by giving them 20 men. we want them to have +20 men, you say ok il give them 20 men , were happy , then you add but i have to decrease their attack. WHY?! , your taking us back to square one elites still weak! its like you don't want elites to be used , first their only 60 so you add more men, but you decrease attack,so its like you didn't do anything. They will still be weak maggots. Look normal units 80 men, elites 80 men, and the thing that sperates them is the price one . now you already have elites at a very high price why do you have to go and give them only 60 men, its like your narrowing the border between normal and elite units your making normal units able to stand against elites longer, they are elites they are supposed to be stronger then normals, you dont need to nerf them so that so that normals can compete with them and even beat them. I hope you guys are getting the message, i dont know how clearer i can be , i gave you math i gave you reasoning , your determined to have elites not be elites.
    Last edited by -Stormrage-; 06-18-2011 at 20:44.

  6. #6

    Default Re: EB Online Poll - Changing Elite Unit Size

    GG2 don't let replay incompatibility affect your decisions. We're not aiming for that anyway.
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  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB Online Poll - Changing Elite Unit Size

    Just put the EDU in the zip with the replay pack.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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