Yes it is.
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[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Why is the galatian heavy cavalry so expensive in comparison to other heavy cavalry? They don't have better stats as far as I see.
‘Abdü’l-Mecīd-i evvel
Pictone Neitos are counted as factional for Casse but are not on their roster. It's a shame because they would probably prove more useful to Casse than either of the Gallic factions due to the former's lack of access to the Gaesatae.
But why should they be factional for casse? They are mainland celts...
‘Abdü’l-Mecīd-i evvel
Remember, the basis for our factional lists were many pages such as the following: https://europabarbarorum.com/factions_casse_units.html
As such, there may be remnants of 'mistakes'. Nevertheless, that particular unit may indeed be factional in the game, and I assume it is since it is on the EB site under factional units for Casse. Now, perhaps it was never fielded by the Casse, I don't know. If they're really not on the roster, then either they must be removed from the factional list, or added to the roster.
*Roster changes are EDU changes and so will not be in effect until at least the next month.
Last edited by vartan; 07-01-2011 at 20:46.
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I think we should consider experimenting with tweaks to assault infantry/hoplite density and mass, the amount of 'push' a unit has on the initial engage is due to mass and the difference between guard/non guard unit spacing. You can tweak. I think one of the major changes would be to potentially to tweak with forward/back spacing to give units more forward pushing power.
We may be able to make it so that certain units can break guard mode units.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I know, yet as Vartan says, if they are to be considered factional, as is currently the case, they should be there. It's no weirder than having Noricenes as factionals for the Gauls (or the Boiis as you have suggested yourself), and from reading the unit description they do seem to have more in common with the Casse than with Arverni/Aedui. As being consistent with how we determine factionals could in this case give use to a unit that currently sees none, I think it's fair to give it to them.
Then you totally have avoided my suggestion
Anyway, I've already tried this new vers. and I've found a too overpowered cavalry in melee, especially the kopis ones.
Also I still dislike those ridiculous overpowered two-handed guys: 2 indian longbowmen units kill quite quickly a cohors (or a thorakitai units).
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