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  1. #10
    Member Member Gilrandir's Avatar
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    Default Re: What's in thy name?

    Well, it's not precisely historical. But I'm glad that I have undertaken it, because I can see some historical inaccuracies in MTW. Of course, I'm the last person to criticize the game developers, but I'm sure that being aware of some facts I mentioned in the List they (the developers) could have been more historically accurate.
    First of all, men-at-arms. As I know now they all were trained for mounted warfare and were "equipped" with a horse. So naming an infantry unit "men-at-arms" is not relevant. If it depended on me, I would call them swordsmen (feudal or chivalric if any distinction is neccessary). Instead, I would call men-at-arms the unit which is now feudal knights. Chivalric knights I would simplify into knights (the reasons are explained in the List). Thus, I would like to have Feudal Swordsmen and Chivalric Swordsmen as two chronologically consecutive units wielding swords, and Men-at-Arms and Knights (plus Gothic Knights if need be) as two chronologically consecutive cavalry units.
    Secondly, the buildings needed for training some units. As I have found out being a ghazi presupposes a lot of martial training but no religious background. Thus, I would not make the mosque a building neccessary for training Ghazi infantry. Instead, I would make it (the mosque) neccessary for training futuwwas and hashishin.
    Yet, all those ideas are just might-have-beens, so we have to take (and play) MTW as it is.
    Last edited by Gilrandir; 07-13-2011 at 15:19.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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