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Thread: Your own TW style game: What features would you like to see?

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  1. #11
    Member Member TiberiusClaudiusMarcellus's Avatar
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    Aug 2011
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    St. George, UT
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    Default Re: Your own TW style game: What features would you like to see?

    Hey guys! Tiberius Claudius Marcellus here (used to play the BtSH PBM), but stopped coming around because of no internet at home and restrictions on the work's internet.

    Glad to be back, and anxiously awaiting EB 2. (An EB-style mod (Japanese) for S2:TW would be awesome!)

    OT: I'd like to see the ability to take over regions of provinces instead of the whole thing at once, say divide them up into 10 or so smaller areas representing real world geographic separations (mountain spines, the valleys), collections or individual historic small towns, and natural resources (mines, forests, ship yards/ports, etc).

    It would make the game extremely in-depth on the strat map. You zoom in and the world map with its general details fades into a detailed map of the province in question, divided up into its own little sub-regions. Imagine moving your army - and splitting it up into small groups - set out to hold a village blocking the main road while your main force circumnavigates and hits the main target or splits up further to take over / blockade resource areas or rural population centers.

    Each of these little sub-regions would have their own loyalties, their own bonuses, descriptions, and could allow more realistic and slower expansion to simulate the ebb and flow of populations/culture, the more realistic actions needed to invade, conquer, and subjugate/liberate a large area, and make the map look more realistic instead of huge chunks of the planet suddenly changing color in one turn. Perhaps have a timer/counter that tracks an adjusts loyalty in each sub-region based on its base value, how long it has been in control of a faction, how strong military forces are, etc. At some point the loyalty would permanently flip into the holder's favor, but before that, leaving it untended would prove disastrous.
    Last edited by TiberiusClaudiusMarcellus; 08-03-2011 at 04:59.

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