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Thread: Your own TW style game: What features would you like to see?

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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Your own TW style game: What features would you like to see?

    Quote Originally Posted by Ichon View Post
    Weren't many of the class divisions based on age though? Just like modern times it takes a decade or few to accumulate wealth and the lower tier warriors might still be 'citizen' and come from good families but not have the wealth or experience to be considered a phalangitai or principes? Although I am not sure if this works across all civilizations or would be worth the effort.
    I think his point is that a Hastati unit in a game such as TW is not the same group of people fighting over a number of years, such that after a certain number of years they all progress to the rank of Principes because they have all reached that age. A unit in TW is just a body of men of a certain class, the individuals that make up that class will certainly change over time. Over time the individuals who make up that unit will change in small numbers. Perhaps in one week, a group of 5 or so reach an age where they are then reorganised into a Principes unit, while in that same week five new individuals replace them from some other unit.

    You are trying to represent minutiae as an important gameplay mechanic, and so it stops being historical and starts being gamey. Its important to maintain the correct perspective across the game to ensure that what you represent is relevant to your representation. Focusing on small things that aren't important to your chosen perspective is what TW do, and what I wish they wouldn't.

    Foot
    Last edited by Foot; 08-05-2011 at 14:43.
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