I say let the game be gamey .

The simulationist approach would bog down the TW experience with irrelevant and uninteresting detail ( for most players ) .

If the game is good "out of the box" , I guess the good modding folks would then give us the excellent , polished ( and niche ) TW experience . EB proves beyond doubt this point , even with the hard-coded severe limitations and handicaps of the RTW engine/game taken into account .

But for a "gamey" TW game to be good , a good tactical and strategic AI is absolutely required .

But I'm under the impression that nowadays the TW games are not even "mod-able" , are they ?

Oh well ..

Satyros