Quote Originally Posted by Satyros View Post
I say let the game be gamey .

The simulationist approach would bog down the TW experience with irrelevant and uninteresting detail ( for most players ) .

If the game is good "out of the box" , I guess the good modding folks would then give us the excellent , polished ( and niche ) TW experience . EB proves beyond doubt this point , even with the hard-coded severe limitations and handicaps of the RTW engine/game taken into account .

But for a "gamey" TW game to be good , a good tactical and strategic AI is absolutely required .

But I'm under the impression that nowadays the TW games are not even "mod-able" , are they ?

Oh well ..

Satyros
So, for marketing purposes and whatnot, would you say that a simulationist approach would not sell to as wide an audience as a more gamey​ approach to such a video game?
Quote Originally Posted by stratigos vasilios View Post
Complete west (Iberia/West Africa) to east (Asia) map set in the EB era. Add north to south to that too. Would be amazing, but alas not possible.
And why is it impossible to have a game with such a large map? There are already strategy games that cover the entire globe. Whether it's smart computing-wise is another matter entirely!