Quote Originally Posted by Spazticated View Post
I didn't specify new or retrained units, I don't think, merely how the system would hypothetically work. I suppose, you could create a new unit, give it it's basic load out and more importantly, it's training. For example, create a unit of slingers with the "Rhodian" trait, which could only be trained at Rhodes, once the unit is recruited, you could then only change the equipment, not the traits/training of the unit, these Rhodian slingers could be taken to Rome and outfitted in chainmail, but could not be retrained as anything but slingers.
Do you suppose people would perceive this as an example of an over-featured asset in a game or rather a plus?