Or could it be because we legitimately felt it was a deeper, more immersive game with a lot more complexity to it? I'm over 30, I hardly need to go out of my way to sound older.
I mean seriously, NPC's got boiled down to 2-3 dialogue choices and you never had to figure anything out in Oblivion because even if you were required to read a book or a clue, a text prompt would pop up over the top of it telling you exactly what to do next.
I'd humbly submit that people who needed features like that were probably in the wrong game, and I don't know why they put it in. It turned it into sort of a hack and slash action game with no real RPG to it. That's of course not even getting into the things like levelled mobs, levelled loot, the game having like 8 voice actors you had to hear all the time, and really just no complexity to the world at all. The races don't even act like they notice other races and there's no real factional or political development at all. It's just good guys vs. omg crazy psychopathic cult worshippers and necromancers.
That's why I felt it went off a cliff in terms of the audience it was aiming for.
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