I've noticed that with missile units there is an armor modifier. .7 or .3 or whatever, and I assume you would multiply the base armor by this amount to figure out how much protection the armor would offer against that missile.
How do melee AP attacks work? Do they completely negate the armor or is there a standard modifier? I haven't really found anything listed in the unit guide that says anything about it like the missile units have so I assume it is the same for all AP melee units.
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