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Thread: EB II Mechanic and M2TW AI (and other stuff)

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    Default Re: EB II Mechanic and M2TW AI (and other stuff)

    Quote Originally Posted by Gustave View Post
    it helps to keep the unit's cohesion, but it doesnt change anything to the main problem : as soon as a phalangite comes close to an enemy he switches to sword. As far as I know its a M2TW's bug and theres nothing we can do. Of course if someone knows a way to get rid of it please tell us.
    No offense, but I am surprised to read this from EB team, IIRC this particular bug was resolved long ago in major M2TW mods... I am worried about EB2 AI as well, because I guess you are so used to old RTW mechanics you may not be able to make it work properly in early releases... maybe you should ask for suggestion to people who have modded M2TW for years before you: I suggest asking Point Blank, creator of the amazing Real Recruitment/Real Combat mod for Stainless Steel about everything regarding combat in M2TW, he should be the more experienced modder in this particular matter.
    Hope it helps.

    EDIT: found this thread that explain the pikemen issue pretty well. Apparently, there's some room to improve the situation, but in the end people found the less annoying way to deal with the problem is to delete the secondary weapon... for example RR/RC in older versions had pikemen with secondary swords, but in more recent updates Point Blank get rid of them, so it seems it's nigh-impossible to have infantry with 2 melee weapons working properly...
    http://www.twcenter.net/forums/showt...light=pike+bug
    Last edited by Aper; 08-11-2011 at 17:21.
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

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