Why ? We are modding a game, not creating a new one, and unfortunately there are some limitations we have to work with..No offense, but I am surprised to read this from EB team
Exactly. Several EB members (including me) have already spent countless hours trying to solve it, with no success. Actually, even if you keep the secondary weapons you can manage to make them fight more or less as a phalanx, with a lot of micromanagement, but unfortunately the AI is unable to do that. The common solution is to remove them, but then the phalanx becomes very powerful and doesnt have any real weakness from flanks or rear anymore...EDIT: found this thread that explain the pikemen issue pretty well. Apparently, there's some room to improve the situation, but in the end people found the less annoying way to deal with the problem is to delete the secondary weapon... for example RR/RC in older versions had pikemen with secondary swords, but in more recent updates Point Blank get rid of them, so it seems it's nigh-impossible to have infantry with 2 melee weapons working properly...
http://www.twcenter.net/forums/showt...light=pike+bug
Removing the swords is very easy, its just a matter of editing one line in the EDU, so after the first release people will be able to try both configurations if they want to.
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