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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    You can get better results if you micro them to walk forward and then stop.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    You can get better results if you micro them to walk forward and then stop.
    Or we can fix them, just a suggestion.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    While we are on the subject, are there any ways to bust through guard mode anymore short of getting something that costs 50% more of the guard mode unit?

    Somehow it seemed much less of an issue in 2.0.

    Edit: I tested high infantry charge values, and if you have really high values around 40-60, you can cause enough initial casualties ( about 5-10) to break through guard mode units. You probably would need it slightly lower through or its not worth defending. Maybe only make it so you have to do 2-3 charges to inflict enough casualties.

    Edit 2: Mid 20's seem to be around the amount needed to damage hoplites (without AP of course)
    Last edited by antisocialmunky; 09-15-2011 at 19:05.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: 3.0 Thread - Testing and Updates

    Let's send a petition to CA asking for a patch that improves game mechanics for the phalanx-mode units.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    is it possible to mod phalanx attack speed. If you made it so units could actually get into the pikes a little bit (make it so that better phalanxes make it harder to get into the pikes), then it would fix the problems of the phalanx unable to kill anything and the currently pointlessness of attacking a phalanx. I realize that they are supposed to be hard to kill from the front but currently there is no way to disorganize phalanxes or anything in this game. So instead, make them less invulnerable so people will be willing to invest in attacking them.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I fail to see how phalanx attack is weak against guard mode when you can do the walk forward/backspace to force your phalanx to engage aggressively...
    http://www.mediafire.com/?dt7q5jmcczwxbhk
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    I fail to see how phalanx attack is weak against guard mode when you can do the walk forward/backspace to force your phalanx to engage aggressively...
    http://www.mediafire.com/?dt7q5jmcczwxbhk
    The majority of players I've seen don't do this because either it hasn't been suggested to them or they haven't seen it, or something similar, I'm betting.
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  8. #8
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    The majority of players I've seen don't do this because either it hasn't been suggested to them or they haven't seen it, or something similar, I'm betting.
    I know this exists but how are you supposed to do this when there is a critical cavalry battle being waged on the flanks?
    From Frontline for fixing siege towers of death
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    Let's send a petition to CA asking for a patch that improves game mechanics for the phalanx-mode units.
    I don't wish to point out, but it's obvious:

    USE ALEX

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  10. #10
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Does not matter shit.


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  11. #11
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I suspect not everyone has alex either anyway.

  12. #12

    Default Re: 3.0 Thread - Testing and Updates

    Personally I think melee-shooting or throwing should be a fairplay infraction. It's hard to prevent, but some other things can be as well, such as accidentally cavcharging through your own men. The ETW engine does a great job of this (almost too good of a job), the RTW engine doesn't.
    I have mentioned this before, I told you about my experience where i had cav fighting a portion of the archer unit andd the rest is shooting like nothing happened, and they're just shaken. This is whats pissing me off, these basic warfare laws that are being broken , I charge light cavalry on completely undefended alone group of archers what happens ? they get shaken . Cavalry riding down archers the archers are shaken . I just want to let you know, because when you ask me Storm why do you hate EB. This is why archers stall cavalry, Very realistic. The Most Basic laws of warfare are upside down here, Ahmed-"but wait he might get cavalry, maybe i should get spearmen ? ", Ali-"oh no man get some archers " , Ahmed-"WHAT!", Ali-" oh yes this EB man, in EB archers fight like infantry, Its the most historical mod out there. "

    How to Fix:

    I say again, Decrease Archer morale. Decrease Archer morale. Decrease Archer morale.

    Now i know gg did take my advice and he did give archers a decrease, thats why they became shaken when i charged them with cav, If they had the old morale they would still be eager. But it wasnt enough, You need to decrease archer morale even more, finish the job you started you got them to shaken get them to rout.
    It shouldnt take a cataphract charge to rout archers.

    The problems i complain about, are not taken seriously until the problem happens to you then you say hey thats a problem.

    EDIT: How would you phrase this fair play rule gg2, or anyone else?
    We wouldnt need rules if the archers were just stated correctly. Why make a rule on it when you can stop it from happenning.

    Get the Pricing right Get the Budget Balanced, so people cant elite spam and still get a balanced army. Did you know, in this EDU i can get 4 grivs , 5 Pantadapoi (hellenic Phalanx) , 4 persian Archers, 5 Babylonian heavy infantry.

    Thats 4 Best cataphracts + 5 phalanx + 5 heavy infantry +4 archers. The problem with the budget is you adjust it to make the players get all 20 units. It was 35000 but it was increased to 36000 , why? so we can get the one extra unit. Thats wrong way to think about it, it should be if you want 20 units then cancel those 8 semi elites or those 6 cataphracts, not "no problem we will raise budget so you can get 8 semi elites and still have money for all 20 units. " It should be "if i want 2 elites i must sacrafice my archer quality, ill get levy archers so i have money for elites.

    Right now its a given you have enough money for elites and best archers and good 4 cavalry no problem.


    Ill tell you something. You cannot have 100% history alongside with 100% balance. If you aim for 100% historical accuracy it will come at the cost of balance some units wont be balanced .

    Historical accuracy and balance conflict with each other, and if you have 50% history and 50% balance then you get a crappy game becuase it only half done , only hald balanced half historical. it as they say sitting on 2 chairs. He who sits on 2 chairs gets his bum sore.

    I say get EB as historical as possible . If you want to play Insanely Historical battles then launch EB, IF you want Gameplay balance then launch RSII.
    Dont ruin EB by making it balanced leave it do what it does best, History lessons.
    Last edited by -Stormrage-; 09-18-2011 at 15:14.

  13. #13
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    He who sits on 2 chairs gets his bum sore.
    A regular Confucius you are, Stormrage.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  14. #14

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Cute Wolf View Post
    I don't wish to point out, but it's obvious:

    USE ALEX
    The following is even more obvious: You can't use something you don't own/have. Have a good day.
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  15. #15
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Why have Numidian cavalry been nerfed for apparently no reason?

    Why has cavalry penalty for archers been decreased?

    Ethiopan Cav secondary attack got a nerf. No price decrease. Why? Same for the Saba Cavalry?

    African Elite Infantry GLADIUS was decreased to 0.13 lethality WHY?!?! Are they not shit enough for you?

    Many longsword cavalry got secondary attack decrease, they are already crap compared to ap secondary. Why?

    Persian Archers got 200 denarii Increase....No stat changes... Whats the problem?

    5 less men for Germanic Cavalry yet no price change.

    Pheraspidai got a significant nerf. Still cost 2.8k.

    Iberian Cavalry falcata is .11 lethality. I MEAN WTF?!?!

    Why do so many sword troops got lethality decreased?

    Next time save me the trouble of comparing everything, Make a damn list.


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  16. #16

    Default Re: 3.0 Thread - Testing and Updates

    Im going to try a different aproach. Logical thinking, replays, Stats. Reasoning , it doesnt work i tried all of it.

    I dont have a problem when someone doesnt take my suggestions, or doesnt implement my suggestions. i have no rproblem with that aslong as he gives me a reason to explain why i am wrong.

    I get annoyed why i write an essay explaining my point, providing a replay, stat comparison, and logical thinking. then someone tells me "ok ok i saw you wrote alot so here is what ill do. ill give them +1 defense skill , will that shut you up ? "

    and without any reason why my suggestion wont happen, nothing at all. He just gives me a sort of bribe or like when you give a baby a lolipop to get him to stop crying.


    Thats why i get annoyed or "pissed off" as some say.
    so please im not a baby you dont have to give me a lolipop to make me shut up, just give me a logical reason for why this or that is not happening. and just so you know "it isnt OP" is not a logical reason. especially when i give evidence in my talk about how this thing IS OP, then you reply simply "it isnt OP" like your words are enough to out weigh my whole essay.


    Why have Numidian cavalry been nerfed for apparently no reason?

    Why has cavalry penalty for archers been decreased?

    Ethiopan Cav secondary attack got a nerf. No price decrease. Why? Same for the Saba Cavalry?

    African Elite Infantry GLADIUS was decreased to 0.13 lethality WHY?!?! Are they not shit enough for you?

    Many longsword cavalry got secondary attack decrease, they are already crap compared to ap secondary. Why?

    Persian Archers got 200 denarii Increase....No stat changes... Whats the problem?

    5 less men for Germanic Cavalry yet no price change.

    Pheraspidai got a significant nerf. Still cost 2.8k.

    Iberian Cavalry falcata is .11 lethality. I MEAN WTF?!?!

    Why do so many sword troops got lethality decreased?

    Next time save me the trouble of comparing everything, Make a damn list.
    i think i will copy lazyo he has a good method. i will make my aurgument by putting "why?" at the end. i wont waste my time giving you proof or logic ill just complain .

    Archers got accuracy decrease, cavalry got shield increase why ?

    Persian heavy archers are lighter then imperial archers but cost the same why ? maybe typo.

    some cavalry got 5 sheild, why ? i didnt know roman cohorts rode horses.

    saba general 2619 why ? mounted generals are at 1500. Maybe cuz theyre arab their generals are ten times the generals of any other faction

    triballi infantry cost 1805, why ? , Triballi infantry must be cheaper or like cohorts.

    thessalians why only good stamina ? typo ?

    iberian assualt and samnites only 2300/2000 . really ? i can get 15 of those.

    im noticing some of these elites are around 2000 minai. How come orca still 2700 ? orca arent that much better then iberian assualt infantry, infact iberians are better they got AP.

    romph's still dont have AP, whats up man ?

    all units are losing AP, is vega paying you on the side or something ?
    cohort price decrease, Ap disappearing.

    Indian longbows lost AP , Why ? if you say they are OP i will laugh and get their armour stats, so you laugh with me. 3 armour is OP now ?

    im done for now.

    EDIT:Romphs 11 attack not AP. No javelin, 25 armour price 2500, Iberian assualts 10 attack AP sword, Ap Javelin, 28 armour price 2300. ???

    Lazyo too ? if thats the system around here then who do i talk to make saba stronger ? or should i just give the money to you ?
    Last edited by -Stormrage-; 09-19-2011 at 16:36.

  17. #17
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I think you forgot to lower the cost of the Golberi Curoas. They were nerfed the same way as the Bataroas, but unlike the latter still cost 1503 mnai.

  18. #18

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post

    romph's still dont have AP, whats up man ?

    all units are losing AP, is vega paying you on the side or something ?
    cohort price decrease, Ap disappearing.
    Storm i wil accept it like a joke, well to join this company, i want to say that im not please with new imperials, they are even worse than last imperials, im using polybians to save spqr honour :D lol

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