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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Thanks for asking the question again for me, Vartan (and for answering the one about chevrons before I even got around to ask it :p).

    While we're at it, I can also give a reminder that I have two questions in the other "errors in 3.0" thread awaiting answers. And here's another one: is it intentional that KH doesn't have access to regular toxotai? Neither I nor Kival could find them on the roster when we played as the KH earlier today.
    Last edited by The Celtic Viking; 09-28-2011 at 21:54.

  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    Thanks for asking the question again for me, Vartan (and for answering the one about chevrons before I even got around to ask it :p).

    While we're at it, I can also give a reminder that I have two questions in the other "errors in 3.0" thread awaiting answers. And here's another one: is it intentional that KH doesn't have access to regular toxotai? Neither I nor Kival could find them on the roster when we played as the KH earlier today.
    When I commissioned gg2 to begin work on 3.0, I was firm in insisting that he use "vanilla" EB 1.2 MP EDU as a base. In other words, to start "from scratch." If you know your EB Online history well enough, you'll remember that our very first patch (I believe EBO MP EDU 1.1) was to add toxotai and various other Greek units that were oddly enough missing from the KH multiplayer roster. So to put it simply, this is a remnant from EB 1.2's MP EDU which contains this subtle lack of units on KH roster. I'll try to resurrect the short documentation for EBO MP EDU 1.1 and post it here so that gg2 and others may see the mistake. If the error is not what I've just describe, I'm truly sorry.

    EDIT: Here it is. Please visit for more info:

    https://docs.google.com/viewer?a=v&p...MjUzZmEw&hl=en
    Last edited by vartan; 09-28-2011 at 21:59.
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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    You don't realize how overpowered you've made the KH.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    You don't realize how overpowered you've made the KH.
    What is the basis of this statement? You are making a broad generalization without actually presenting us with any information to support claims.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Have you fought Toxotai? They can kill literally 1/2 a unit of slingers each if they are shooting point blank!
    Key words highlighted.
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    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
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  7. #7

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    What is the basis of this statement? You are making a broad generalization without actually presenting us with any information to support claims.
    He's just playing you guys on the tip of his finger. Friggin' ASM. So what's up people? Where are the latest tidbits of feedback, thoughts? any major problems? minor stuff? Maybe we need more time to tell. Keep it up. Sorry I'm not around as often as I'd like to be.
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  8. #8
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    We need to have a look at the changed charge-values for infantry. I've not found anything about it in the documentation and cannot recognize any system. Some units stayed the same while others got 32 charge value. I understand most changes where they have been done but I don't understand why other units have not been changed and I don't understand the differences (Gemanic naked dudes got 32 while gasatae got only 20 charge). Perhaps gamegeek can give us any hint how he determined the charge values.

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  9. #9
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I didn't use any systematic formulae; I probably should come up with one. I mainly determined them in a manner I figured was balanced for given factions.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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