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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    It would be nice to have different types of cav instead of 'good chargers' and crap everything else. 3.0 has already addressed a ton of it but I think you should make the really heavy cataphracts something special, normal stamina and fear inducing. Atleast for the purposes of testing. After all they were used for frontal charges against weakened positions unlike heavy cavalry used for flanking tactics. There should be a difference between the heavily armed hellenistic cavalry covered with mail, shield, and cuirass and the ridiculously half or fully armored Cataphracts of the east. Main idea is to have the really powerful elite Cataphracts be really powerful sledge hammer cavalry to crack a battle line in its weakest spot. I suppose it would be somewhat difficult to balance the half armored Cataphracts though. Those would probably just be really powerful frontal charge but no scary.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Wont make no difference.


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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    It would be nice to have different types of cav instead of 'good chargers' and crap everything else. 3.0 has already addressed a ton of it but I think you should make the really heavy cataphracts something special, normal stamina and fear inducing. Atleast for the purposes of testing. After all they were used for frontal charges against weakened positions unlike heavy cavalry used for flanking tactics. There should be a difference between the heavily armed hellenistic cavalry covered with mail, shield, and cuirass and the ridiculously half or fully armored Cataphracts of the east. Main idea is to have the really powerful elite Cataphracts be really powerful sledge hammer cavalry to crack a battle line in its weakest spot. I suppose it would be somewhat difficult to balance the half armored Cataphracts though. Those would probably just be really powerful frontal charge but no scary.
    You have hit the nail on the head, that's why my current stats aim to do. I am fearing, however, that 50 charge plus scary may not be enough in light of lowered horse masses.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Why lower them? Just make them the default ones we were using pre 3.0.


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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    If mass is the same as 3.0, these new catas better cost 5-6000 each. Scary cavalry with 50 charge?
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    If mass is the same as 3.0, these new catas better cost 5-6000 each. Scary cavalry with 50 charge?
    Yes robin i told that to gg2 on hamachi but he said that catas are slow and dont have stamina i still think that if they have fear boost that they should have a slightly cost increase

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    Yes robin i told that to gg2 on hamachi but he said that catas are slow and dont have stamina i still think that if they have fear boost that they should have a slightly cost increase
    Current costing of Grivpanvar is about 4200. Do you recall how horribly underpowered catasphracts used to be? They were wrecking balls! And they will still be vulnerable. We will see, they may yet cost more later.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Come hamachi. I want to ask you something.


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  9. #9
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    Current costing of Grivpanvar is about 4200. Do you recall how horribly underpowered catasphracts used to be? They were wrecking balls! And they will still be vulnerable. We will see, they may yet cost more later.
    Have we been playing the same game? Everyone who plays Baktria or AS almost always takes 2-3 cataphracts and those are Greek factions have various other options for light/medium cavalry as well as high quality infantry if you'd prefer to spend money there. And you can ask Lazy O about how effective Grivpanvar can be in v2.1.1. We fought a few battles when I was debating taking Pahlava for August.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I think the max applicable attack/defense diff is 32. So charge values that high may not make much of a difference :p
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    I think the max applicable attack/defense diff is 32. So charge values that high may not make much of a difference :p
    OK, so the full charge strength is maxed against units with 24 defense, or spear units with 16 defense; but remember apparently maximum values of attack and defense can go over 63 so I do not trust this maximum as well.
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  12. #12

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    OK, so the full charge strength is maxed against units with 24 defense, or spear units with 16 defense; but remember apparently maximum values of attack and defense can go over 63 so I do not trust this maximum as well.
    Let's not get ahead of ourselves. I'm sure we can balance the situation without going over what the proposed maximums are.
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I've noticed that lower accuracy slingers have much better accuracy than lower accuracy archers. This may have something to do with the projectile angle being lower.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Its just something I heard in the mod forum. There is a limit of 32 between attack and defense differences. We can try really high stuff, it probably won't matter THAT much since you'd be flattening low defense infantry anyway.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  15. #15

    Default Re: 3.0 Thread - Testing and Updates

    Guys want to show you a replay how bringing roman cavarly vs steppe is useles this dacian ha are amazing 61 men with good charge and bloddy mis atack are so strong, we even didnt start battle i lost half of my army well gg2 watch this replay and you choose what should be changed :DDD http://www.mediafire.com/?o23c8dhuj4jj336

  16. #16

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    Guys want to show you a replay how bringing roman cavarly vs steppe is useles this dacian ha are amazing 61 men with good charge and bloddy mis atack are so strong, we even didnt start battle i lost half of my army well gg2 watch this replay and you choose what should be changed :DDD http://www.mediafire.com/?o23c8dhuj4jj336
    Roman cavalry's supposed to be superior to steppe cavalry? I hadn't heard that one before.
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