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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    I think the max applicable attack/defense diff is 32. So charge values that high may not make much of a difference :p
    OK, so the full charge strength is maxed against units with 24 defense, or spear units with 16 defense; but remember apparently maximum values of attack and defense can go over 63 so I do not trust this maximum as well.
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  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    OK, so the full charge strength is maxed against units with 24 defense, or spear units with 16 defense; but remember apparently maximum values of attack and defense can go over 63 so I do not trust this maximum as well.
    Let's not get ahead of ourselves. I'm sure we can balance the situation without going over what the proposed maximums are.
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  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I've noticed that lower accuracy slingers have much better accuracy than lower accuracy archers. This may have something to do with the projectile angle being lower.
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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Its just something I heard in the mod forum. There is a limit of 32 between attack and defense differences. We can try really high stuff, it probably won't matter THAT much since you'd be flattening low defense infantry anyway.
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  5. #5

    Default Re: 3.0 Thread - Testing and Updates

    Guys want to show you a replay how bringing roman cavarly vs steppe is useles this dacian ha are amazing 61 men with good charge and bloddy mis atack are so strong, we even didnt start battle i lost half of my army well gg2 watch this replay and you choose what should be changed :DDD http://www.mediafire.com/?o23c8dhuj4jj336

  6. #6

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    Guys want to show you a replay how bringing roman cavarly vs steppe is useles this dacian ha are amazing 61 men with good charge and bloddy mis atack are so strong, we even didnt start battle i lost half of my army well gg2 watch this replay and you choose what should be changed :DDD http://www.mediafire.com/?o23c8dhuj4jj336
    Roman cavalry's supposed to be superior to steppe cavalry? I hadn't heard that one before.
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  7. #7
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I must say Vega that is quite unusual, the Roman cavalry appear to be missing their 9000 power levels.


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    [21:16:17] [Gaius - 5.115.253.115]
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  8. #8

    Default Re: 3.0 Thread - Testing and Updates

    Guys i dont understand why you are angry then when i use infratry spam and not choosing cav, next time if i spam spearmen and cohorts dont be angry please, i just say that cav is useles vs 7 ha with 61 men which have so much ammo and bloddy misile atack :(
    Last edited by Vega; 08-27-2011 at 18:18.

  9. #9
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Vega, what do you expect will happen if someone takes 7 Horse Archers regardless of the opposing teams faction? You are not talking Rome specific.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

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