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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1

    Default Re: 3.0 Thread - Testing and Updates

    we had to place a restriction on Bastarnae Falxmen because they were so good
    Bastarnae falxmen arent OP, they have 0 armour and die to arrow fire. This is what balance is. Rock paper scissors. Falxmen beat armour but die to arrows clear advantage and disadvantage, but the problem we have is those advantages and disadvantages arent so clear in other units. and the counter to a unit doesnt do much damage to it . I think your problem is you make changes over historical accuracy rather then gameplay.

  2. #2

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    Bastarnae falxmen arent OP, they have 0 armour and die to arrow fire. This is what balance is. Rock paper scissors. Falxmen beat armour but die to arrows clear advantage and disadvantage, but the problem we have is those advantages and disadvantages arent so clear in other units. and the counter to a unit doesnt do much damage to it . I think your problem is you make changes over historical accuracy rather then gameplay.
    I thought you stopped playing EB and switched to Rock-Paper-Scissors, as you were suggested to do. I thought wrong!
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  3. #3

    Default Re: 3.0 Thread - Testing and Updates

    I dont know what you meant by that, im still trying to decipher the meaning.

  4. #4

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    I dont know what you meant by that, im still trying to decipher the meaning.
    Let me give you some links to help you out with that.

    http://www.amazon.com/Lets-Learn-English-Picture-Dictionary/dp/0071408223/ref=sr_1_1?ie=UTF8&qid=1314580648&sr=8-1
    http://www.tolearnenglish.com/
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by stormrage
    I dont know what you meant by that, im still trying to decipher the meaning.
    Storm, he means your idea of balance is so simple-minded that you might as well go play Rock Paper Scissors - the most perfectly balanced game there is. Everything in the game has a clear strength and weakness. You can apply the same principle to a lesser extent in Shogun 2 - Spears beat Cav, Cav beat Swords, and Swords beat Spears.

    But the closest thing to a simplified matrix of unit advantages and disadvantages in ancient Western warfare is this:

    Heavy Infantry: Can successfully defeat all other unit types in melee, cannot outrun any units.
    Heavy Cavalry: Can successfully defeat all unit types except heavy infantry in melee, can outrun all infantry.
    Light Infantry: Can successfully defeat all units at range, and outrun heavy infantry, can outrun heavy infantry.
    Light Cavalry: Can successfully defeat all unit types except light infantry at range, can outrun any unit.

    And even to this simplified system there is a proliferation of exceptions, variations, etc.

    Quote Originally Posted by stormrage
    I think your problem is you make changes over historical accuracy rather then gameplay.
    Right then, please go play Starcraft.

    Quote Originally Posted by vartan
    Can't really get away with cheap units. You need to reconsider for reasons of gameplay uniqueness as a faction. And you can remove the possibility of restrictions by using pricing in combination of stats, or to spell it out, not over-the-top powerful and/or more expensive.
    Do remind me, then, how a man with no shirt and a weapon that costs less than a sword would become expensive at all? Pricing is based on manpower availability and equipment only, nothing else. The Getai had plenty of falx-armed infantry so I can't increase the price. Were I to make the falx pierce armor, it's only logical to extend that to all units equipped with similar two-handed weapons, but the Rhomphaiaphoroi are at an excellent power level that I don't want to modify.

    The only thing I could consider would be to artificially boost the armor stat of the Drapanai, but I have done this already, by increasing it to 2 with the excuse that their leather caps afford them some protection, which seemed to be the EB team's reasoning as well. But that's it.
    Last edited by gamegeek2; 08-29-2011 at 03:15.
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  6. #6

    Default Re: 3.0 Thread - Testing and Updates

    Starcraft is nice, its actually a very well balanced game.

  7. #7
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    Starcraft is nice, its actually a very well balanced game.
    As I said.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  8. #8

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    Do remind me, then, how a man with no shirt and a weapon that costs less than a sword would become expensive at all? Pricing is based on manpower availability and equipment only, nothing else. The Getai had plenty of falx-armed infantry so I can't increase the price. Were I to make the falx pierce armor, it's only logical to extend that to all units equipped with similar two-handed weapons, but the Rhomphaiaphoroi are at an excellent power level that I don't want to modify.

    The only thing I could consider would be to artificially boost the armor stat of the Drapanai, but I have done this already, by increasing it to 2 with the excuse that their leather caps afford them some protection, which seemed to be the EB team's reasoning as well. But that's it.
    I understand. But I feel that there still remains a sense of a lack of closure on the issue of the falx since the AP removal amongst players (upon reading the forum posts, Hamachi chat, and intuition).
    Quote Originally Posted by -Stormrage- View Post
    Starcraft is nice, its actually a very well balanced game.
    BroodWar is balanced enough, but there are still issues with some maps and with particular factions' unit matchups. "Balance" in the second one makes me go
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
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  9. #9

    Default Re: 3.0 Thread - Testing and Updates

    I was referring to the second one.

  10. #10

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    I was referring to the second one.
    Take it up in the talk-about-anything section of the forum.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  11. #11

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    Bastarnae falxmen arent OP, they have 0 armour and die to arrow fire. This is what balance is. Rock paper scissors. Falxmen beat armour but die to arrows clear advantage and disadvantage, but the problem we have is those advantages and disadvantages arent so clear in other units. and the counter to a unit doesnt do much damage to it . I think your problem is you make changes over historical accuracy rather then gameplay.
    hahaah storm we got you, you said that archers cant kill no one in this game and that they are useles

  12. #12

    Default Re: 3.0 Thread - Testing and Updates

    If this game is historical then there should not be totaly balance between factions right? Icreasing, decreasing lowing unit number lethalty mass and other stuff dont make game balanced, if gg2 just dont look at other faction, while editing one faction, for example there are no help for sweboz if you editing sweboz and you look at how will now they be vs rome you are wrong, just folow history, i know that you are good history students or whatever, nevermind gg2 space between pedites extraordinari is big very big i think that it should be fixed bcz they cost is not smal, sorry for double post :DDD

  13. #13
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Learn to type ffs


    Spoiler Alert, click show to read: 





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  14. #14
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Hehe, way to fix space between PE until GG2 fixes this? Put them in testudo (lol it looks funny) during deployment and then take them out again. Volia! Closer spacing!
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

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