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Thread: [EB MP]3.0 Thread - Testing and Updates

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by stormrage
    I dont know what you meant by that, im still trying to decipher the meaning.
    Storm, he means your idea of balance is so simple-minded that you might as well go play Rock Paper Scissors - the most perfectly balanced game there is. Everything in the game has a clear strength and weakness. You can apply the same principle to a lesser extent in Shogun 2 - Spears beat Cav, Cav beat Swords, and Swords beat Spears.

    But the closest thing to a simplified matrix of unit advantages and disadvantages in ancient Western warfare is this:

    Heavy Infantry: Can successfully defeat all other unit types in melee, cannot outrun any units.
    Heavy Cavalry: Can successfully defeat all unit types except heavy infantry in melee, can outrun all infantry.
    Light Infantry: Can successfully defeat all units at range, and outrun heavy infantry, can outrun heavy infantry.
    Light Cavalry: Can successfully defeat all unit types except light infantry at range, can outrun any unit.

    And even to this simplified system there is a proliferation of exceptions, variations, etc.

    Quote Originally Posted by stormrage
    I think your problem is you make changes over historical accuracy rather then gameplay.
    Right then, please go play Starcraft.

    Quote Originally Posted by vartan
    Can't really get away with cheap units. You need to reconsider for reasons of gameplay uniqueness as a faction. And you can remove the possibility of restrictions by using pricing in combination of stats, or to spell it out, not over-the-top powerful and/or more expensive.
    Do remind me, then, how a man with no shirt and a weapon that costs less than a sword would become expensive at all? Pricing is based on manpower availability and equipment only, nothing else. The Getai had plenty of falx-armed infantry so I can't increase the price. Were I to make the falx pierce armor, it's only logical to extend that to all units equipped with similar two-handed weapons, but the Rhomphaiaphoroi are at an excellent power level that I don't want to modify.

    The only thing I could consider would be to artificially boost the armor stat of the Drapanai, but I have done this already, by increasing it to 2 with the excuse that their leather caps afford them some protection, which seemed to be the EB team's reasoning as well. But that's it.
    Last edited by gamegeek2; 08-29-2011 at 03:15.
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