Storm, he means your idea of balance is so simple-minded that you might as well go play Rock Paper Scissors - the most perfectly balanced game there is. Everything in the game has a clear strength and weakness. You can apply the same principle to a lesser extent in Shogun 2 - Spears beat Cav, Cav beat Swords, and Swords beat Spears.Originally Posted by stormrage
But the closest thing to a simplified matrix of unit advantages and disadvantages in ancient Western warfare is this:
Heavy Infantry: Can successfully defeat all other unit types in melee, cannot outrun any units.
Heavy Cavalry: Can successfully defeat all unit types except heavy infantry in melee, can outrun all infantry.
Light Infantry: Can successfully defeat all units at range, and outrun heavy infantry, can outrun heavy infantry.
Light Cavalry: Can successfully defeat all unit types except light infantry at range, can outrun any unit.
And even to this simplified system there is a proliferation of exceptions, variations, etc.
Right then, please go play Starcraft.Originally Posted by stormrage
Do remind me, then, how a man with no shirt and a weapon that costs less than a sword would become expensive at all? Pricing is based on manpower availability and equipment only, nothing else. The Getai had plenty of falx-armed infantry so I can't increase the price. Were I to make the falx pierce armor, it's only logical to extend that to all units equipped with similar two-handed weapons, but the Rhomphaiaphoroi are at an excellent power level that I don't want to modify.Originally Posted by vartan
The only thing I could consider would be to artificially boost the armor stat of the Drapanai, but I have done this already, by increasing it to 2 with the excuse that their leather caps afford them some protection, which seemed to be the EB team's reasoning as well. But that's it.
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