Quote Originally Posted by Lazy O View Post
Regarding the rules; I dont get it, did the SAC rules get outdated or what?.
Don't look at the God-forsaken rules page. It's none of your business anymore. It does not concern you. It's there for reasons that pertain to me mainly regarding how I'm going to archive that and a bunch of stuff which is now obsolete. Stop bringing this up because "SAC rules" no longer exist. Get it. Got it? Good.
Quote Originally Posted by -Stormrage- View Post
1)Bosphoran archers have the same Defense skill as pontic heavy infantry. Since when did an archer get any sort of melee defense practice. Maybe he had karate lessons on the side. Archers should have beween 2-5 defense skill
Haven't you seen the cost on the Bosphorans? It's no wonder they're so powerful.
2)infantry such as Drapanai have more charge Distance then Cavalry, Drapanai have 40 Cavalry are at 30. The increase of Cavalry Charge Distance would cause lances to lower earlier thus impale any men beween the cavalry and its target . thus the charge wont get messed up by fleeing archers or a tiny group of men who the cata happened to touch before lowering lance, thus messes up the formation.
That's no excuse. The person is playing smart by counter-charging. Besides, you can completely avoid this by walking instead of running your cavalry, if you really insist (even though the problem isn't really as you describe it since yours is an exaggeration).
3) I see Cataphracts have recieved +1 Sheild and Slingers as well as archers have recieved significant accuracy Decreases. That Is nerfing the use of slingers on cataphracts 2 fold one by lowering accuracy another by adding shield. I'm not a history fan boy but did Cataphracts historically have shields ? hmmm nice to know its not pick and choose which histroical fact to apply and which to disregard.
It's pretty clear you don't know precisely why missile accuracy was modified and cataphracts given an artificial shield point. That's fine. If it's in the documentation, you'll read all about it. If gamegeek2 has mentioned it (which he has), you'll read about it. If you're lucky, somebody will tell you about it. I'll let you figure it out since I'd like to tease you. It's a puzzle but an easy one. Just think about why someone would make those changes ;-)
Quote Originally Posted by -Stormrage- View Post
yes or no question:

lazyo when u target a unit to chagre with your cavalry and your cavalry are positioned perfectly u charge, in beween u and the target there is a unit of archers in loose formation, before your cav lowers lances they hit the loose archers what will happen. If the lanes werent raised they will break formation and engage the archers, If the charge distance is big enough that they lower lanes before touching the archers they will stampede the archers and charge the target.
You don't charge a unit in front of which are a bunch of loose archers. That is retarded (literally), at least in our game, precisely because of the engagement mechanics. Your charge will become discoordinated and a real mess. Instead find a better charge to commit to, gg.
Quote Originally Posted by -Stormrage- View Post
Or the better option would be to scale Cavalry Charge distances to 40-50. I tested it and its Epic.

Edit: GG can you give the Saba Faction All rome units. It would be fun to have some Rome vs. Rome battles.
It's not epic. It's stupid. Most lances don't even couch as it is. 50 would just ruin it for everybody. And giving Saba factional SPQR should only allow the opponent to pick factional SPQR (no mercs), but that's probably the smartest thing you've said for a long, long time. Well done.