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Thread: [EB MP]3.0 Thread - Testing and Updates

  1. #361
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    Fix slinger spams
    I think he fixed it by making Archers OP again :D
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #362
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    When?


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  3. #363

    Default Re: 3.0 Thread - Testing and Updates

    Decrease slinger numbers or increase thier cost thats the only solution, 5 numidians can match with 4 boshporans :D i dont like it ,4 boshporans cost 8000 mnai, 5 slingers(numidians for example 3000 mnai), :D tell me if im wrong..

  4. #364
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Its extremely annoying. Thats the only problem I have. You are basically forced to do it or get all of your cavalry killed.


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    [21:16:17] [Gaius - 5.115.253.115]
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  5. #365
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Slingers will be max 80 once again and their spacing will decrease.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

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  6. #366
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Pick one or the other but not both lol.

    Who do you think you are? Blizzard fruit of the month WoW Arena balancer?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #367

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    Decrease slinger numbers or increase thier cost thats the only solution, 5 numidians can match with 4 boshporans :D i dont like it ,4 boshporans cost 8000 mnai, 5 slingers(numidians for example 3000 mnai), :D tell me if im wrong..
    HOW THE **** do u get a 10 armour 3 sheild archer to lose against a 1 armour 1 sheild slinger.

    Are you really that bad ?

    If your serious then you should provide your evidence ,your proof. Show us a replay we could use some lols. :D


    Quote Originally Posted by gamegeek2 View Post
    Slingers will be max 80 once again and their spacing will decrease.
    haha this is priceless, gg beleived you.
    I think your smarter then that.

    Whats pissing me off is when someone sais something as illogical as what vega said u listen to him and do what he sais.
    but when i provide replays, Reasoning,Stat comparison, and everything no one does anything.

    when vega sais ":D tell me if im wrong.." u do what he sais without question.
    Last edited by -Stormrage-; 09-11-2011 at 17:07.

  8. #368
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Pick one or the other but not both lol.

    Who do you think you are? Blizzard fruit of the month WoW Arena balancer?
    Well, just the spacing then. Seriously, I'm trying to listen to you guys as much as I can on this issue!
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  9. #369

    Default Re: 3.0 Thread - Testing and Updates

    did you know if u charge your griv directly into the front of a phalanx only 2 will die. did u know that ?
    becuase phalanx doesnt have bonus vs cavalry, charge your catas into a phalanx u will laugh i swear.

    I dont knoow why im telling you again, becuase it seems you dont listen.

    you can put these attributes in the EDU to get realistic phalanxes which actually kill cavalry.
    long_pike, spear, spear_bonus_8
    this will give bonus only for the sarissa.

    this will take us half a step further to getting a real EDU.

    Im glad some of you have finally realized archers/slingers are worthless and your not bringing them anymore. Welcome on board your finally awake.

  10. #370

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by gamegeek2 View Post
    Seriously, I'm trying to listen to you guys as much as I can on this issue!
    Listen to the right people.

    and how come u gave cataphracts a sheild value ?
    when i asked you to take away the armour value from nakeds u told me ...

    Quote Originally Posted by gamegeek2 View Post
    Wait, stat them as if they didn't have something that they did have, and the game shows they have?
    how come you are now statting cataphracts with something they dont have and is not represented in the game .
    im curious how on how this statting system works. nakeds should have no armour more then cataphracts should have a sheild, from the historical and sense perspective.
    Last edited by -Stormrage-; 09-11-2011 at 17:37.

  11. #371
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    GG2 how will spacing solve the problem of them being ridiculously OP now that limits have been removed and we can spam them as much as we want and the rest of the army can be ultra elites?


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  12. #372
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Well closer spacing means that more arrows will likely find their targets. After all, slingers in default formation are basically equivalent to archers in loose formation. This still doesn't really address the problem adequately though. Archers cost too much compared to similarly armed slingers. Do Numidian archers cost more than their slinger brethren for that stylish hat? I know its a good look, but still.
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  13. #373
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Well closer spacing means that more arrows will likely find their targets. After all, slingers in default formation are basically equivalent to archers in loose formation. This still doesn't really address the problem adequately though. Archers cost too much compared to similarly armed slingers. Do Numidian archers cost more than their slinger brethren for that stylish hat? I know its a good look, but still.
    The Numidian archers are better trained, better accuracy.
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    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  14. #374
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    GG2 how will spacing solve the problem of them being ridiculously OP now that limits have been removed and we can spam them as much as we want and the rest of the army can be ultra elites?
    Your rules that restrict 2500+ units? To 2 of the same unit?
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  15. #375
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I think you forget most factions have a range of elites to choose from.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  16. #376
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I can bring 2 spartans and 2 of the gold shield hoplites:D
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  17. #377

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    did you know if u charge your griv directly into the front of a phalanx only 2 will die. did u know that ?
    becuase phalanx doesnt have bonus vs cavalry, charge your catas into a phalanx u will laugh i swear.
    Did you know you can actually add addendums to your posts by pressing the EDIT ​button without having to do double posts?
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  18. #378
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Mind the tone, please.
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  19. #379
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    What "tone" are you talking about?


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  20. #380
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Some of the comments are getting a bit too personal.
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  21. #381
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Erm, so? We are not insulting or anything. We have hamachi for that :D-


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  22. #382

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Ludens View Post
    Some of the comments are getting a bit too personal.
    Could you please explain because this time you have me confused. When you point out things such as in this as well as your previous post, I find a problem. That problem is the following: Is Ludens' remark directed toward the post(er) immediately preceding his remark, or is it directed toward some other post(er)? I'd certainly hope for the former since that's the clearer of the two. Now in this case, if it's the latter, it would be hard to gauge one's own comments as I wouldn't know, as a user, if I was the one who needed to mind his or her tone. Also in this case, if it is the former, then I am yet confused as to where your remark came from and why. The tone in my post was, if there was a list to choose from, informative or perhaps serious (I like the former). It was not sarcastic or demeaning or any of the other ones from this hypothetical list that would be a "red flag", so to speak, for moderators to watch out for. I hope you understand because I really didn't see that coming... (As a short addendum, I wouldn't have told my fellow user Stormrage about the possibility of editing instead of double-posting if this was the only case of his I had noticed, but since it wasn't, I decided it wouldn't hurt to just point it out...)
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  23. #383
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    That problem is the following: Is Ludens' remark directed toward the post(er) immediately preceding his remark, or is it directed toward some other post(er)?
    Actually, my post wasn't directed at a specific person. It was intended as a general reminder that comments like "You're smarter than that" and "Who do you think you are?" aren't helpful. Neither of them is a direct insult, but because I saw several in a row, I assumed the tone was turning hostile. What happens on Hamachi is your own business, but please keep it polite on the .Org forums.

    My apologies if I wasn't clear.
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  24. #384

    Default Re: 3.0 Thread - Testing and Updates

    Even i got it from the first time, he was talking about me. I am very Honored.

  25. #385
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Ok, so this doesn't belong in 3.0 errors but....
    Legionary cohorts have been nerfed too much. ASM and Lazy were testing today and confirmed what I've believed since 3.0 has been released. The defense skill on the cohorts is too low. Take this example. Accensi have a 6 defense skill, Legions a 7, Sagitarii Auxilia an 8. What number seems out of place? Polybian Principes are also a 7. Recommendation would be to raise cohorts defense skill by 2 to 9, the same as Thorakitai which seems reasonable. Raise Polybian Principe skill to 8. Right now, Roman heavy infantry is inferior to that of other factions which seems somewhat silly as this should be their strong point.
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  26. #386
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Agreed.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  27. #387

    Default Re: 3.0 Thread - Testing and Updates

    adding 1 or 2 defense skill wont make a difference. so this infantry is 7 defense and that is 8, so what 1 defense skill wont do much.

  28. #388
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Do the spacing change first and test.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  29. #389
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Ok, so this doesn't belong in 3.0 errors but....
    Legionary cohorts have been nerfed too much. ASM and Lazy were testing today and confirmed what I've believed since 3.0 has been released. The defense skill on the cohorts is too low. Take this example. Accensi have a 6 defense skill, Legions a 7, Sagitarii Auxilia an 8. What number seems out of place? Polybian Principes are also a 7. Recommendation would be to raise cohorts defense skill by 2 to 9, the same as Thorakitai which seems reasonable. Raise Polybian Principe skill to 8. Right now, Roman heavy infantry is inferior to that of other factions which seems somewhat silly as this should be their strong point.
    You really think Thorakitai and Legionaries need a 21% increase in defensive effectiveness? I'd like to see some evidence forst-hand. I could lower shield to 4 and bump defense to 8 if you wish, that way they might die a bit more to missiles (21% more from the front).

    +1 defense ~ +10% increase in defense effectivenses in melee. Or, to put in in different terms, if otherwise identical individual troops (same (attack, animation, armor, and shield) faced off in frontal melee, but one had 8 defense skill and the other had 7, the unit with 8 defense skill would win approximately 52.5% of the time (off the top of my head).
    Last edited by gamegeek2; 09-14-2011 at 19:42.
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    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  30. #390

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Ok, so this doesn't belong in 3.0 errors but....
    Legionary cohorts have been nerfed too much. ASM and Lazy were testing today and confirmed what I've believed since 3.0 has been released. The defense skill on the cohorts is too low. Take this example. Accensi have a 6 defense skill, Legions a 7, Sagitarii Auxilia an 8. What number seems out of place? Polybian Principes are also a 7. Recommendation would be to raise cohorts defense skill by 2 to 9, the same as Thorakitai which seems reasonable. Raise Polybian Principe skill to 8. Right now, Roman heavy infantry is inferior to that of other factions which seems somewhat silly as this should be their strong point.
    Finnaly someone who understand me :D

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