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Thread: [EB MP]3.0 Thread - Testing and Updates

  1. #421

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Cute Wolf View Post
    I don't wish to point out, but it's obvious:

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  2. #422
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Why have Numidian cavalry been nerfed for apparently no reason?

    Why has cavalry penalty for archers been decreased?

    Ethiopan Cav secondary attack got a nerf. No price decrease. Why? Same for the Saba Cavalry?

    African Elite Infantry GLADIUS was decreased to 0.13 lethality WHY?!?! Are they not shit enough for you?

    Many longsword cavalry got secondary attack decrease, they are already crap compared to ap secondary. Why?

    Persian Archers got 200 denarii Increase....No stat changes... Whats the problem?

    5 less men for Germanic Cavalry yet no price change.

    Pheraspidai got a significant nerf. Still cost 2.8k.

    Iberian Cavalry falcata is .11 lethality. I MEAN WTF?!?!

    Why do so many sword troops got lethality decreased?

    Next time save me the trouble of comparing everything, Make a damn list.


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  3. #423

    Default Re: 3.0 Thread - Testing and Updates

    Im going to try a different aproach. Logical thinking, replays, Stats. Reasoning , it doesnt work i tried all of it.

    I dont have a problem when someone doesnt take my suggestions, or doesnt implement my suggestions. i have no rproblem with that aslong as he gives me a reason to explain why i am wrong.

    I get annoyed why i write an essay explaining my point, providing a replay, stat comparison, and logical thinking. then someone tells me "ok ok i saw you wrote alot so here is what ill do. ill give them +1 defense skill , will that shut you up ? "

    and without any reason why my suggestion wont happen, nothing at all. He just gives me a sort of bribe or like when you give a baby a lolipop to get him to stop crying.


    Thats why i get annoyed or "pissed off" as some say.
    so please im not a baby you dont have to give me a lolipop to make me shut up, just give me a logical reason for why this or that is not happening. and just so you know "it isnt OP" is not a logical reason. especially when i give evidence in my talk about how this thing IS OP, then you reply simply "it isnt OP" like your words are enough to out weigh my whole essay.


    Why have Numidian cavalry been nerfed for apparently no reason?

    Why has cavalry penalty for archers been decreased?

    Ethiopan Cav secondary attack got a nerf. No price decrease. Why? Same for the Saba Cavalry?

    African Elite Infantry GLADIUS was decreased to 0.13 lethality WHY?!?! Are they not shit enough for you?

    Many longsword cavalry got secondary attack decrease, they are already crap compared to ap secondary. Why?

    Persian Archers got 200 denarii Increase....No stat changes... Whats the problem?

    5 less men for Germanic Cavalry yet no price change.

    Pheraspidai got a significant nerf. Still cost 2.8k.

    Iberian Cavalry falcata is .11 lethality. I MEAN WTF?!?!

    Why do so many sword troops got lethality decreased?

    Next time save me the trouble of comparing everything, Make a damn list.
    i think i will copy lazyo he has a good method. i will make my aurgument by putting "why?" at the end. i wont waste my time giving you proof or logic ill just complain .

    Archers got accuracy decrease, cavalry got shield increase why ?

    Persian heavy archers are lighter then imperial archers but cost the same why ? maybe typo.

    some cavalry got 5 sheild, why ? i didnt know roman cohorts rode horses.

    saba general 2619 why ? mounted generals are at 1500. Maybe cuz theyre arab their generals are ten times the generals of any other faction

    triballi infantry cost 1805, why ? , Triballi infantry must be cheaper or like cohorts.

    thessalians why only good stamina ? typo ?

    iberian assualt and samnites only 2300/2000 . really ? i can get 15 of those.

    im noticing some of these elites are around 2000 minai. How come orca still 2700 ? orca arent that much better then iberian assualt infantry, infact iberians are better they got AP.

    romph's still dont have AP, whats up man ?

    all units are losing AP, is vega paying you on the side or something ?
    cohort price decrease, Ap disappearing.

    Indian longbows lost AP , Why ? if you say they are OP i will laugh and get their armour stats, so you laugh with me. 3 armour is OP now ?

    im done for now.

    EDIT:Romphs 11 attack not AP. No javelin, 25 armour price 2500, Iberian assualts 10 attack AP sword, Ap Javelin, 28 armour price 2300. ???

    Lazyo too ? if thats the system around here then who do i talk to make saba stronger ? or should i just give the money to you ?
    Last edited by -Stormrage-; 09-19-2011 at 16:36.

  4. #424
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I think you forgot to lower the cost of the Golberi Curoas. They were nerfed the same way as the Bataroas, but unlike the latter still cost 1503 mnai.

  5. #425
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    African Elite Infantry needs some sort of boost. They are hardly elites as of the moment and barely suitable as line infantry for their cost.
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  6. #426

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post

    romph's still dont have AP, whats up man ?

    all units are losing AP, is vega paying you on the side or something ?
    cohort price decrease, Ap disappearing.
    Storm i wil accept it like a joke, well to join this company, i want to say that im not please with new imperials, they are even worse than last imperials, im using polybians to save spqr honour :D lol

  7. #427
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I'll respond to all of this when I get home, but from what I see there are several plain untruths right in front of me.

    How precisely are the Imperials worse? However I do intend to give their javelins a slight range and accuracy boost. Imperials now are a more elite but smaller version of Marians.

    I think I may have intentionally made the mercenary version of the Bataroas cost more, to make it more expensive to bring more of these troops.

    But here's a few gems:

    Quote Originally Posted by stormrage
    im noticing some of these elites are around 2000 minai. How come orca still 2700 ? orca arent that much better then iberian assualt infantry, infact iberians are better they got AP.
    Orcas have been described as perhaps the best line-holding elite in the new EDU. They may warrant a nerf fo' crying out loud.

    Quote Originally Posted by stormrage
    Persian heavy archers are lighter then imperial archers but cost the same why ? maybe typo.
    How about that they have 90 men as opposed to 80?

    Quote Originally Posted by stormrage
    saba general 2619 why ? mounted generals are at 1500. Maybe cuz theyre arab their generals are ten times the generals of any other faction
    Because they have 80 men while the mounted generals have 20 men?

    Quote Originally Posted by stormrage
    all units are losing AP, is vega paying you on the side or something ?
    Which units besides some of the two-handers exactly?

    Quote Originally Posted by stormrage
    iberian assualt and samnites only 2300/2000 . really ? i can get 15 of those.
    The current official EBO rules say you can't take more than 4 of either.

    Quote Originally Posted by stormrage
    Archers got accuracy decrease, cavalry got shield increase why ?
    Because slingers archers rendered most light horsemen worthless previously. Sadly, they often still do, but they impose a greater cost on your army to bring generally (at least the former, slingers on the other hand...)

    Quote Originally Posted by stormrage
    some cavalry got 5 sheild, why ? i didnt know roman cohorts rode horses.
    Same shield, same value. The cavalry are easier to hit with the missiles, so they might as well get the same shield value as the infantry. At least, that's how I see it.

    For LazyO's point, I may have accidentaly decreased longsword attack instead of increasing it for cav, which is what I intended to do. And I belive I fixed all the 0.11 lethality falcatae. If the Elite African infantry still have 0.13 lethality, my bad; I'll do something about them.

    But this:

    Quote Originally Posted by LazyO
    Pheraspidai got a significant nerf. Still cost 2.8k.
    How, precisely, does having the highest javelin accuracy level in this EDU possible, 5 javelins, 63.3 range, and 8 javelin attack, as well as very good stamina + 14 atk/27 defense, count as being nerfed from their previously-unplayable state?

    I do think 0.16 lethality is warranted for them, though.
    Last edited by Ludens; 09-19-2011 at 22:03. Reason: too hot
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  8. #428
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Idc about what storm says. What ive said is results of the awesome "compare" feature Notepad++ has

    ------------------------

    Antesigani lost a javelin, no price change.
    Last edited by Lazy O; 09-19-2011 at 19:14.


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  9. #429
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Eastern Axes are way to strong against things like legions.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  10. #430
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    Antesigani lost a javelin, no price change.
    I can only really say that this is simply not true. Have a look at the current EDU version:

    Quote Originally Posted by Current EDU
    ;240
    type roman infantry marian antesignani
    dictionary roman_infantry_marian_antesignani ; Antesignani
    category infantry
    class light
    voice_type General_1
    soldier roman_infantry_antesignani, 40, 0, 1.1
    officer ebofficer_roman_centurion
    attributes sea_faring, hide_improved_forest, can_sap, very_hardy
    formation 1.2, 1.4, 2, 2.4, 4, square
    stat_health 1, 1
    stat_pri 8, 4, javelin_uh, 51.8, 4, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr prec, thrown
    stat_sec 17, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.15
    stat_sec_attr light_spear
    stat_pri_armour 12, 10, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 0, 0, 0, -2
    stat_mental 16, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2551, 790, 50, 70, 2551
    ownership seleucid, slave
    Let's try another one:

    Quote Originally Posted by Lazy O
    Many longsword cavalry got secondary attack decrease, they are already crap compared to ap secondary. Why?
    Current secondary stats of several longsword-armed cavalry units.

    Quote Originally Posted by Current EDU Version
    Aithiopikoi Hippeis (Tier 2) - stat_sec 12, 15, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    Brihentin (Tier 3) - stat_sec 13, 24, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    Remi Mairepos (Tier 4) -stat_sec 15, 24, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    Compare with units equipped with the falcata, a weapon that gets no change when mounted other than the standard +2 attack bonus for cavalry.

    Quote Originally Posted by Current EDU Version
    Cantabrae Eponereidam (Tier 2) - stat_sec 11, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.14
    Iberi Curisi (Tier 3) - stat_sec 12, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.14
    Ambakaro Epones (Tier 4) - stat_sec 14, 24, no, 0, 0, melee, simple, slashing, sword, 0 ,0.14
    Before the recent updates, the longsword and the falcata were identical except the falcata was 0.14 lethality and AP, and cheaper, while the longsword was 0.225 lethality, non-AP. Now the longsword receives a +1 bonus when used by cavalry.

    Incidentally this also proves you wrong about this:

    Quote Originally Posted by Lazy O
    Iberian Cavalry falcata is .11 lethality. I MEAN WTF?!?!
    And what's that I heard about elite africans?

    Quote Originally Posted by Lazy O
    African Elite Infantry GLADIUS was decreased to 0.13 lethality WHY?!?! Are they not shit enough for you?
    How about you swear about this?

    Quote Originally Posted by Current EDU Version
    type carthaginian infantry dorkim afrikanim aloophim
    dictionary carthaginian_infantry_dorkim_afrikanim_aloophim ; Dorkim Aloopim
    category infantry
    class heavy
    voice_type General_1
    soldier carthaginian_infantry_elite_african_infantry_dunaminaca, 40, 0, 1.2
    officer ebofficer_lusitanian_carthaginian_officer
    attributes sea_faring, hide_improved_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 1
    stat_pri 6, 16, pilum, 36.8, 3, thrown, siege, piercing, spear, 15 ,1
    stat_pri_attr prec, thrown, ap
    stat_sec 13, 16, no, 0, 0, melee, simple, slashing, sword, 0 ,0.16
    stat_sec_attr no
    stat_pri_armour 12, 9, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -2, -2
    stat_mental 15, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2042, 511, 90, 130, 2042
    ownership egypt
    That said about the elite africans, they should have 5 shield and not 2. My mistake on that. I'll upload that fix right away.
    Last edited by Ludens; 09-19-2011 at 22:03. Reason: more heat
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  11. #431
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Eastern Axes are way to strong against things like legions.


    Umm, these units were previously absolutely useless. Isn't the point of light AP units with high defense skill to be useful against some of the more heavily armored non-elites? Because they are useless still against just about anything else, especially if it has one or more longer range javs.
    Last edited by Brave Brave Sir Robin; 09-19-2011 at 20:43.
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  12. #432
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    [H]ere's the link to the EDU with the fixes to the Elite African Infantry. (It is also on the OP) http://www.mediafire.com/?vopwwjpedixcovz

    Quote Originally Posted by antisocialmunky
    Eastern Axes are way to strong against things like legions.
    I don't see this complaint about Western European barbarians, but when it comes to Eastern "barbarians" like hillmen, oh no they can't be allowed to do well. Those Eastern axemen are every bit as fierce and "barbaric" and have a much of a warrior culture as the western european barbarians, and this persisted well into the Sassanid era and beyond with the Deylamites.
    Last edited by Ludens; 09-19-2011 at 22:04. Reason: yet more heat
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  13. #433
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    The reason I raise it as an issue is that if you take mass axemen, better archers, scary, better cavalry then Rome just isn't going to win.
    Last edited by antisocialmunky; 09-19-2011 at 22:55.
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  14. #434
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    And fit that into one army? Hmm. Plus I don't think such generalizations are accurate or appropriate at describing how battles play out in EBO.
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  15. #435
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    The thing is, you can. We had this issue with the 1.0 edu and marian/imperial. While it is actually much better, the 3.0 revision returns things than that 2.0 addressed.

    I mean, post-Marian Rome is much better than 1.0 where it died to anyone with cavalry but it still has issues vs AP.

    I mean, I can draw a roman army of the same size with +1 chevron eastern axes + levy phalanx. I can use the money I save (as 1.3/1.5 K units average less than 1.65k per unit) to afford better missiles and cavalry so I can just massacre your cavalry. Then you army gets killed by cavalry in the back super fast due to nakeds.
    Last edited by antisocialmunky; 09-19-2011 at 23:39.
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  16. #436
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    I'd also like to report that armor upgrades are acting funny. It costs 400 mnai to upgrade a hoplite by +1 armor and less than 100 mnai for my Thorakitai...

    Someone mentioned to me that they are allowed now but like I said, it seems to be acting funny.
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  17. #437

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Brave Brave Sir Robin View Post


    Umm, these units were previously absolutely useless. Isn't the point of light AP units with high defense skill to be useful against some of the more heavily armored non-elites? Because they are useless still against just about anything else, especially if it has one or more longer range javs.
    Robin its not about that axemen its about cohorts, hoplites can easy deal with that axemen, this is sad Rip spqr 20 semptember :((

  18. #438

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Vega View Post
    Robin its not about that axemen its about cohorts, hoplites can easy deal with that axemen, this is sad Rip spqr 20 semptember :((
    How? Swordsmen deal with infantry better than spearmen. Hoplites are spearmen, and Roman cohorts are swordsmen. Therefore, Roman cohorts deal with axemen better than hoplites.
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  19. #439
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    How many times do you update the damn thing? My statements were based on the EDU you linked to us on hamachi. When I compared that one with the ones you posted yesterday, there were only a few changes. -_-


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  20. #440

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Eastern Axes are way to strong against things like legions.
    He just doesnt want his legions to get beat up to badly.

    Quote Originally Posted by Brave Brave Sir Robin View Post


    Umm, these units were previously absolutely useless. Isn't the point of light AP units with high defense skill to be useful against some of the more heavily armored non-elites? Because they are useless still against just about anything else, especially if it has one or more longer range javs.
    You have to notice that this is ASM who is complaining about this, He is a Dedicated Roman player Ofcourse he doesnt want AP units to kill Legions he's Roman.

    He isnt arguing about a balance issue, he is fighting for his faction. Please tell me im wrong.

    If this was from a non roman it would have more weight.

  21. #441
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by -Stormrage- View Post
    He just doesnt want his legions to get beat up to badly.



    You have to notice that this is ASM who is complaining about this, He is a Dedicated Roman player Ofcourse he doesnt want AP units to kill Legions he's Roman.

    He isnt arguing about a balance issue, he is fighting for his faction. Please tell me im wrong.

    If this was from a non roman it would have more weight.
    Storm, ASM plays KH almost all the time. As per your request, you are wrong.
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  22. #442

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    How many times do you update the damn thing? My statements were based on the EDU you linked to us on hamachi. When I compared that one with the ones you posted yesterday, there were only a few changes. -_-
    Haha, that's hardly GG2's fault is it? As a beta, it is supposed to be updated regularly, and given GG2 is doing this in his spare time, its bound to be sporadic and piecemeal.

    I think the thing you did was very useful (comparing changes and discussing them). You should keep on doing it. Maybe in the future, it'd be helpful for all of us if you indicated which two EDUs you were comparing?
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  23. #443
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Guys, guys guys, mind the tone.

    Seriously though.

    Hoplites die just as badly as legions, a little worse in fact as the axemen definitively win rather than a weird draw slightly in favor of the legion. Not sure where you are getting your statistics from.

    So suppose I take 15, 1500 units against Rome and save 250 per unit which ends up being about 2750 mnai. I can spend this towards better missiles (bosphorans) and cavalry so I can beat the Roman cavalry. I just don't think its really playable as Imperial Rome. Though to be fair, the Romans had a crappy time conquering the Pontik and Armenian areas.

    However, Peltastai pretty much SPANK every single eastern axeman. I think its more of an issue of Roman legions still not having enough support since KH can deal with AP BS by killing it with javelins (and fire) but Rome can't really afford good support troops as they lack the 'excellent morale' requirement to not break from scary without a chevron.

    I'm thinking you need to give them mercenary versions of pretty much all the mercenary light infantry from Western Europe to the Levant. Ironically this includes eastern axes...
    Last edited by antisocialmunky; 09-20-2011 at 15:43.
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  24. #444

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by antisocialmunky View Post
    Guys, guys guys, mind the tone.

    Seriously though.

    Hoplites die just as badly as legions, a little worse in fact as the axemen definitively win rather than a weird draw slightly in favor of the legion. Not sure where you are getting your statistics from.

    So suppose I take 15, 1500 units against Rome and save 250 per unit which ends up being about 2750 mnai. I can spend this towards better missiles (bosphorans) and cavalry so I can beat the Roman cavalry. I just don't think its really playable as Imperial Rome. Though to be fair, the Romans had a crappy time conquering the Pontik and Armenian areas.

    However, Peltastai pretty much SPANK every single eastern axeman. I think its more of an issue of Roman legions still not having enough support since KH can deal with AP BS by killing it with javelins (and fire) but Rome can't really afford good support troops as they lack the 'excellent morale' requirement to not break from scary without a chevron.

    I'm thinking you need to give them mercenary versions of pretty much all the mercenary light infantry from Western Europe to the Levant. Ironically this includes eastern axes...
    Correct, axemen are incredibly easily countered. Not just peltastai, but with any kind of missile unit (apart from slingers). There was a game yday where 2 units of axemen were whittled down significantly by a horse archer unit for a pretty large distance (which is surprising since their accuracy is so crap). You don't even really need peltastai. A unit of lowly archers, or akontistai (with a few good throws) can reduce their numbers significantly.

    I agree with you about Imperial support troops. The 3 non cav supports are pretty high quality but also high cost troops. The mercs (who are acting as "auxilia" ) tend to be either high quality/cost or low quality/cost. There aren't as many "medium-ish" quality units iirc.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  25. #445
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Problem is I have absolutely no way of knowing when the EDU is updated. From what gg2 is saying, it appears he updated it some 3-4 times in 1.5 days....... How would I know that im comparing the wrong stuff?

    @ASM; Yup, I also petition for them to recieve Alans, Cataphracts, and a special unit wearing Lorica Segmentata that shoots lasers.
    Last edited by Lazy O; 09-20-2011 at 16:26.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  26. #446

    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by TheShakAttack View Post
    Correct, axemen are incredibly easily countered. Not just peltastai, but with any kind of missile unit (apart from slingers). There was a game yday where 2 units of axemen were whittled down significantly by a horse archer unit for a pretty large distance (which is surprising since their accuracy is so crap). You don't even really need peltastai. A unit of lowly archers, or akontistai (with a few good throws) can reduce their numbers significantly.

    I agree with you about Imperial support troops. The 3 non cav supports are pretty high quality but also high cost troops. The mercs (who are acting as "auxilia" ) tend to be either high quality/cost or low quality/cost. There aren't as many "medium-ish" quality units iirc.
    This is very good gameplay wise because it reminds me of other factions' key units that play important roles and must be used wisely as well as eyed carefully by your enemy lest he wish to lose. What comes to mind immediately is the falxmen, which would be the Getai counterpart...
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  27. #447
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    But they suck as anything besides cavalry support :D


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  28. #448
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by Lazy O View Post
    Problem is I have absolutely no way of knowing when the EDU is updated. From what gg2 is saying, it appears he updated it some 3-4 times in 1.5 days....... How would I know that im comparing the wrong stuff?
    Yes, I agree with this. A new post saying "new version, see OP" or something like that would help.

    Quote Originally Posted by Lazy O View Post
    @ASM; Yup, I also petition for them to recieve Alans, Cataphracts, and a special unit wearing Lorica Segmentata that shoots lasers.
    While we're at it we should do similar things to the other weaker factions as well, shouldn't we?

  29. #449
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    Default Re: 3.0 Thread - Testing and Updates

    Quote Originally Posted by The Celtic Viking View Post
    Yes, I agree with this. A new post saying "new version, see OP" or something like that would help.

    While we're at it we should do similar things to the other weaker factions as well, shouldn't we?
    It would be nice to bump with update EDU rather than only edit OP.

    Well I petitioned to get the whole Roman unit roster added to Saba.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  30. #450

    Default Re: 3.0 Thread - Testing and Updates

    It seems like I can't keep up fast enough with gg2. You'll see installer for 3.0 b0919 on site pretty soon...
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