I'll take your concerns into account.
I'll take your concerns into account.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
getai :
rhomphs have 11 attack but no ap
Komatai agrianai - too damn expensive..1767
Rhomps have very high lethality and bonus vs cav though. They are getting AP back though afaik. Its a bit surprising that rhomp is getting back AP tbh.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
Bring elephants back to rome roster please dont tell me that they didnt use them :P
That reminds me. Rome should get Tarantine cav as mercenaries.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I discussed on hamachi with some people about cata fear, also i wanna share my opinion to remove fear from helenic catas, i mean REAL catas should get fear effect :D, pahlava's and hayasdan's catas, or maybe just Grivnapar, personaly for me scariest unit in game next to elephantes, so what you think about this..? :)
Wait, so better armed and armored cataphracts somehow aren't "scary" but their worse-equipped, otherwise identical Parthian Noble counterparts are?
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Im posting again bcz i forgot to mention bactrian and saka catas as well :D they should keep fear wanna see your opinion about helenistics :D
I ask what's scary about any cataphract?
People were afraid of their "heavier" charge, but what's scary of an oven-man?
Can't they get "inspire" instead and another stat tweak?
Last edited by Arjos; 10-26-2011 at 23:05.
I agree, cataphracts don't need the fear effect and I'd prefer to have it removed.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
How about we stop using the fear effect altogether. It is a great effect for an arcade game, but I presume as we are aiming for historicity we might want to keep such a funny game mechanic out of the picture altogether. Right? =) [bring it on guys!]
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Ok. I have to defend cata fear here. To put things in perspective, let's examine other units which have the fear effect. The two most absurd ones are chariots and uriodusios. Now, if I were a soldier, I'd be a lot more weary of oven-men crashing into my flank than seeing naked spearmen or outdated machinery like chariots. There would certainly be a psychological effect knowing that these guys who are crazy-armored on horses waiting to smash into somewhere. Certainly, fear would be greater seeing them and knowing they wait (even if behind enemy lines) moreso than seeing naked dudes or chariots standing behind the enemy line. Let's not forget that these bad boys were riding Nisean mounts, which were considerably larger and more powerful than most horses way back when.
All I'm saying is...compare it to some other units which have fear already.
@Vartan- I think that is a valid proposal. If you remove fear from whichever units have it, there would be no problems of inconsistency. Maybe let elephants keep them.
Last edited by TheShakAttack; 10-27-2011 at 10:31.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
Worse equipped? I was under the impression that Greek cataphracts were equipped in roughly the same manner as their Iranian counterparts.
Although there are theories that they in fact lacked leg armor, apart from greaves.
I think that all the fear units, historically, were actually more awe inspiring than scaring...
Exception for elephants, even though after few encounters everyone got accustomed...
Ok, I think this is a misguided attempt to do away with an imperfect game mechanic. We are slowly coming to a balance with EB Online, that is, making the majority of factions playable in multiplayer. Yes, there are clearly stronger and weaker factions, but nearly every faction is playable in its current state (Saba and Sweboz excluded though Sweboz somewhat less so). However, once the Eastern Hellenistic factions were completed, what do we see in nearly every battle being fought? Thats right, its almost always a mix of Baktria, AS, Ptolies, Makedonia, Epeiros, and KH being played with our Rome fanatics putting in their two cents as well. Lazy plays Carthage and I'd say there are two or three players who actively use the so-called barbarian factions of the west. Removing the fear effect from units like Gaesatae or Uridusios makes the latter useless and the former not very impressive anymore. Factions like the Casse, god bless them, rely almost soley on the fear effect and getting quick chain routs started or else they will be shot to pieces by an opposing army composed of javelin armed troops and archers waiting it out in guard mode.
In fact, guard mode is the main reason that I would stress that fear must be kept intact. Guard mode encourages camping and forming nice little lines of men for your opponent to dash his soldiers on, like waves on a rocky beach. It does not encourage being proactive or creative in your strategies. Since there are very few units that can win head on against any sort of medium-heavy infantry in guard mode, the only way around this, especially for many barbarians without great cavalry, is to create a localized fear effect which will help maybe break one of those guard moded units and disrupt the tidy lines.
And I will conclude by saying that the fear effect must be removed from cataphracts. (clever Cato reference :p)
Last edited by Brave Brave Sir Robin; 10-27-2011 at 13:07.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
Haha. Your Cato the Elder reference is appreciated :P
As I understand it, your argument is gameplay based rather than historically/logically based.
I disagree with your argument. The way fear is important to making Western barbs useful, so too is fear needed for Parthia and Hayasdan. Parthia and Hai do not have good effective armies once cata fear gets taken away. Western barbs have access to high morale, relatively inexepensive, high quality infantry coupled with very workable cavalry. P + H on the other hand have terrible infantry (Armenian nobles being the exception, but they are only 70 men and are expensive). Fear is necessary to complement the really poor infantry.
With regards to Casse: if saba and sweboz can suffer poor, lopsided, relatively unworkable rosters, why can't Casse too? It's not as if they were particularly awesome in pitched battles historically.
To put it in another way, it would be incredibly inconsistent and illogical to let celtic factions/units keep fear, saying they are unplayable otherwise, whilst removing cata fear from P + H.
And, prepare for war, for you have found peace intolerable. (Scipio quote there)
Last edited by TheShakAttack; 10-27-2011 at 15:00.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
With fear for Pahlava, AS, Baktria and eventually Saka, Hayasdan with fear is meaningless anyway. Pahlava and Saka work fine even without fear (see for example Lazy as Saka in one of the tournaments), definitely so for Baktria as well. The only ones who would need it are Sauros (who don't get it) and Hayasdan, who as I said are negated by the better ones having it as well.
So, no, your argument doesn't work there.
Oh, and Gaesatae + Uirodusios don't get scare because of gameplay reasons (although taking it away would, indeed, have the gameplay effect Robin describes). They get it because people who do not care about their own safety - which they appear not to do - are ******* scary opponents. It doesn't matter what equipment they've got - if you care about your life and your enemy appears not, he has a huge mental advantage over you. The fear factor for them is definitely warranted IMO.
---
BTW, if you allow me to brag, my indian kataphract elephants just had 956 kills. Beat that!![]()
Last edited by The Celtic Viking; 10-27-2011 at 15:36.
Hayasdan would work fine without fear now as well. All they needed was a buff to their infantry which they received. Nothing more was needed. Over prevalence of fear makes some factions like the Lusotana difficult to play again. Almost every faction is capable of bringing some type of fear inspiring unit to the battlefield when previously it was only a handful along with factions that could get elephants if they so desired.
From Frontline for fixing siege towers of death
x30 From mikepettytw for showing how to edit in game text.
From Brennus for wit.
1) Looking at Lazy's result is not appropriate since its a different EDU. For one thing, HA have been significantly nerfed since then. Your other arguments re: cata fear are not backed up by reasoning or examples, so I will not respond to them. I will only say this:
The 2 Gallic factions are perfectly playable (I am not saying excellent) without fear units. The fear units make them particularly effective at certain strategies. Similarly, Pav + Saka + Baktria might be playable, but it will loose an imp edge. Why should 1 faction lose an edge and others keep them? Why is it ok for "barb" factions to have fear units, but not "eastern" ones?
You'll note I make no mention of AS. For the sake of gameplay, I think its fine if their catas no longer have fear.
2) Re why nakeds are scary. You did not follow the conversation. Robin was making the point that nakeds were imp, and the post u read was responding to him. Regarding your argument about nakeds, I do not disagree that it would be off putting to see guys who are so fanatic that they have come up naked to fight, not caring about dying or hurting their wee wees. What I am saying is that how can you argue that they should retain "fear" effect, whilst the historical equivalent of a tank does not? Try to understand that I am not saying cata should retain fear and celts lose it. I am saying for consistency's sake either everyone loses it (cept eles) or everyone keeps them along with nakeds and chariots.
Also, I'd like to point out that a lot of the factions Robin pointed out on his list (in last his post before this) are non cata factions. Catas certainly do not make the game unbalanced; they make life hard for the opponent. Same can be said of a barb fear rush.
Last edited by TheShakAttack; 10-27-2011 at 15:59.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
Removing fear is retarded. What is the point of playing Aedui/Arverni/Casse/toalesserextentSweboz then? It completely makes them useless .
And how in bloody hell are Parthia and Hai useless without fear? Did Saka/Sauro not completely obliterate everything in June WITHOUT fear?
And roach basically did a 2v1 today with Parthia, not relying on fear effect, since the charge obliterates everything already. You have to realise giving scare to cavalry has a very negative effect because stuff like cata takes ages to kill and ruins balance.
Last edited by Lazy O; 10-27-2011 at 16:08.
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
POST RESPONDING TO LAZY:
June was diff EDU lazy.
Also, this is a really badly articulated post. I have no idea what you are trying to say about ruining balance or how saka and sauro winning in June has anything to do with Pav and Hai having fear.
You have also not bothered reading my argument. If you respond to what I've actually written, and bother to read it properly, I will do the same.
Calling Vartan's post retarded is not an appropriate reaction. He was just considering it and wanted our thoughts.
Last edited by TheShakAttack; 10-27-2011 at 17:54.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
Long version:
Spoiler Alert, click show to read:
Short version:
Spoiler Alert, click show to read:
Last edited by The Celtic Viking; 10-27-2011 at 16:54.
Even when you look at ancient texts about cataphracts, no one speaks of how scary they are, but rather how majestic is their appereance, plus mentioning how devastating is their charge...
While naked warriors get words of how inspiring they were for their comrades and "off putting, nerving" for the opponents...
As TCV said, when we pile rear attack, charge, already engaged and fear it becomes too much of an overkill...
Tcv a lot of what you have responded to was my post to ok lazy not your. I am on train atm, will clarify @ home.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
First off my apologies to Gaius.
Armored Elephants have to be nerfed. 2 Akontisai emptied their javs on one unit of eles killing only 3. At a price of 15000 this is definately overpowered. I suggest a ban on this unit for now.
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Last edited by TheShakAttack; 10-27-2011 at 18:31.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
How dare someone insult the tournament god-king like that?!
I want to remind everyone that, believe it or not, you can actually give Armenian cataphracts the fear effect while removing it from the Pahlava. Remember, they're different units and so it isn't the case that both either have it or don't. This is not a suggestion, just a reminder for those claiming this or that about P+H combinations of fear or not.
Anyway, this is for Brave Sir Robin. My suggestion to remove the fear effect, while not an actual call to remove it but rather something to think about, was not misguided at all. You yourself said it best and surprised me with your observational self by pointing out another quite ruinous game mechanism, namely guard mode. In combination with use of the fear effect, we have such a problem, yes. But as we can all see, if you remove the fear mechanic while also removing the guard mechanic, you have essentially rid your game of this problem with both fear imbalancing as well as guard imbalancing. This is not about the volume of urine men peed on the battlefield upon spotting cataphracts, but rather about a gameplay mechanic which, in my thought, should have either 1) never existed, or 2) been improved upon (a non-trivial task). The truth is, when you balance your EDU with fear effects (and to a lesser extent, guard mode) in consideration, this is what happens. You get a situation in which you are now determining who gets which mechanic in order to find a balance, and then to justify it somehow, but never in a satisfying manner.
TL;DR Fear and guard go hand in hand in terms of their imbalancing effects. Remove both and you have removed such effects. Proceed to balance EDU knowing full well that fear and guard are out of the picture. If you would oppose this idea, resume justifying various combinations of imposing or ridding of these mechanisms. Good luck.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
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