Some units are useless or at least not as useful as they historically have been without guard mode. Especially hoplites are no good without guard mode.
Some units are useless or at least not as useful as they historically have been without guard mode. Especially hoplites are no good without guard mode.
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The strength of hoplites was historically in their shield-wall formation. Guard mode is a fine substitute for shield-wall, as it functions similarly in-game.
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"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Change the radius and increase charge to 20ish, it helps reduce the importance of guard mode as units won't spend all their time spread out and unable to concentrate mass.
Last edited by antisocialmunky; 10-28-2011 at 04:25.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
When I call a feature an arcade one it means it isn't historical. History and arcade are meant to be opposites here in the terminology.
Why the common misconception that history and game mechanisms need a one-to-one correspondence? That's not how it needs to work. There are always more than trivial ways and alternatives to this superficial shield-wall?-let's-design-a-feature-called-shield-wall approach.
Case in point. Don't know if it works or not, but it's an example of what I describe above. And I'm not sure if the whole the-engine-sucks-so-let's-keep-features argument holds too strongly.
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
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- Dominion of the Sword (Armenian linguistics/history, videographer)
You complicate things far too much. There really is nothing special about the Celtic factions without fear. Since they cannot really hold their own without it.
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[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Anyway, scary should be removed from cataphracts. Their major weakness was that they tired quickly when moving into position for charges. Now they can do a good job of scaring infantry by standing still behind the lines therefore doing away with this weakness somewhat. The 1 shield value means that they don't have to worry too much about slingers when standing still either.
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From Brennus for wit.
No scary should not be removed from catas.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
Forget scary. I don't know which genius thought up the idea of that feature in the first place.
You complicate things by maintaining an extra feature. Removing features is called simplification. Adding or maintaining them is called complication. If a unit cannot hold its own without fear, that unit's stats need to be reviewed, and this should go without saying. You cannot and will not comprehend this train of thought until you stop thinking in a framework which uses an attribute such as fear. Remove it from the equation and try to think of what that system looks like. This is hard but not impossible.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
But vartan, scary barbarians is source backed, its removal would be going all arcade with the edu...
As long as we do no have another way to represent the function of hoplites, we should stay with guard mode. Only when we can find another way, we should thinking about deleting guard mode. One should not decontruct everything without any alternatives. If asms idea is working: perfect.
By the way I'm still not sure if it is possible to delete guard mode.
Indeed. What's the point of naked fanatics if not beeing scary (or/and perhaps inspiring). They surely did not have the best equipment, they had some fighting skill, sure, but without fear there is no reason to favour them before armoured troops. And as arjos and other already said, the scary effect of naked fanatics is not arcade or made up. It's pretty accurate historically.
Last edited by Kival; 10-28-2011 at 22:51.
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