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Thread: [EB MP]3.0 Thread - Testing and Updates

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  1. #1
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Some units are useless or at least not as useful as they historically have been without guard mode. Especially hoplites are no good without guard mode.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    The strength of hoplites was historically in their shield-wall formation. Guard mode is a fine substitute for shield-wall, as it functions similarly in-game.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Change the radius and increase charge to 20ish, it helps reduce the importance of guard mode as units won't spend all their time spread out and unable to concentrate mass.
    Last edited by antisocialmunky; 10-28-2011 at 04:25.
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Quote Originally Posted by Arjos View Post
    While I can agree to don't use guard mode, since afaik it can't be nerfed, I hope the EDU won't get too arcade removing features (even the history backed ones)...
    When I call a feature an arcade one it means it isn't historical. History and arcade are meant to be opposites here in the terminology.
    Quote Originally Posted by Kival View Post
    Some units are useless or at least not as useful as they historically have been without guard mode. Especially hoplites are no good without guard mode.
    Quote Originally Posted by gamegeek2 View Post
    The strength of hoplites was historically in their shield-wall formation. Guard mode is a fine substitute for shield-wall, as it functions similarly in-game.
    Why the common misconception that history and game mechanisms need a one-to-one correspondence? That's not how it needs to work. There are always more than trivial ways and alternatives to this superficial shield-wall?-let's-design-a-feature-called-shield-wall approach.
    Quote Originally Posted by antisocialmunky View Post
    Change the radius and increase charge to 20ish, it helps reduce the importance of guard mode as units won't spend all their time spread out and unable to concentrate mass.
    Case in point. Don't know if it works or not, but it's an example of what I describe above. And I'm not sure if the whole the-engine-sucks-so-let's-keep-features argument holds too strongly.
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    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    You complicate things far too much. There really is nothing special about the Celtic factions without fear. Since they cannot really hold their own without it.


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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Anyway, scary should be removed from cataphracts. Their major weakness was that they tired quickly when moving into position for charges. Now they can do a good job of scaring infantry by standing still behind the lines therefore doing away with this weakness somewhat. The 1 shield value means that they don't have to worry too much about slingers when standing still either.
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    No scary should not be removed from catas.
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Forget scary. I don't know which genius thought up the idea of that feature in the first place.
    Quote Originally Posted by Lazy O View Post
    You complicate things far too much. There really is nothing special about the Celtic factions without fear. Since they cannot really hold their own without it.
    You complicate things by maintaining an extra feature. Removing features is called simplification. Adding or maintaining them is called complication. If a unit cannot hold its own without fear, that unit's stats need to be reviewed, and this should go without saying. You cannot and will not comprehend this train of thought until you stop thinking in a framework which uses an attribute such as fear. Remove it from the equation and try to think of what that system looks like. This is hard but not impossible.
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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    But vartan, scary barbarians is source backed, its removal would be going all arcade with the edu...

  10. #10

    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    Forget scary. I don't know which genius thought up the idea of that feature in the first place
    OK im that genius who begins this discussion, so i see that im not the only one who is GENIUS and dont agree with me, remove fear from catas and give them eagle...

  11. #11
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: [EB MP]3.0 Thread - Testing and Updates

    Quote Originally Posted by vartan View Post
    Why the common misconception that history and game mechanisms need a one-to-one correspondence? That's not how it needs to work. There are always more than trivial ways and alternatives to this superficial shield-wall?-let's-design-a-feature-called-shield-wall approach.
    As long as we do no have another way to represent the function of hoplites, we should stay with guard mode. Only when we can find another way, we should thinking about deleting guard mode. One should not decontruct everything without any alternatives. If asms idea is working: perfect.

    By the way I'm still not sure if it is possible to delete guard mode.

    Quote Originally Posted by Arjos View Post
    But vartan, scary barbarians is source backed, its removal would be going all arcade with the edu...
    Indeed. What's the point of naked fanatics if not beeing scary (or/and perhaps inspiring). They surely did not have the best equipment, they had some fighting skill, sure, but without fear there is no reason to favour them before armoured troops. And as arjos and other already said, the scary effect of naked fanatics is not arcade or made up. It's pretty accurate historically.
    Last edited by Kival; 10-28-2011 at 22:51.

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