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Thread: [EB] Thoughts on balancing Rome in a historical way

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.

    Rome seems quite reasonable at 1800 legions. You just need proper support units. I managed to make a working army with cavalry with 8 legions, 4 spear auxillaries, and 4 numidian archers.

    You can go ahead and make imperials better if you reduce support infantry unit costs to somewhere closer to 1400. Make all the Rome guys happy.
    Last edited by antisocialmunky; 09-03-2011 at 15:50.
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  2. #2

    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by antisocialmunky View Post
    No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.
    You're misrepresenting what I said, probably because you misunderstood it. That's fine, just don't post your misrepresentations. Just because you should stat based on equipment does not mean you should not stat based on other factors. Where is it written you must stat based solely on one factor? If we statted based on equipment alone you'd have a really imbalanced game.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    What do you mean, Gaesaetae are already imba.
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by antisocialmunky View Post
    What do you mean, Gaesaetae are already imba.
    Not really, they are great targets for the new skirmish cavalry. Pointy sticks are effective against them.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Not really, they are great targets for the new skirmish cavalry. Pointy sticks are effective against them.
    If we statted based on equipment alone you'd have a really imbalanced game.
    :-P enis joke.
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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by antisocialmunky View Post
    No, Vartan just said that you should just stat the equipment and ignore the man. I'm just saying that the person and skill must be considered as well.

    Rome seems quite reasonable at 1800 legions. You just need proper support units. I managed to make a working army with cavalry with 8 legions, 4 spear auxillaries, and 4 numidian archers.

    You can go ahead and make imperials better if you reduce support infantry unit costs to somewhere closer to 1400. Make all the Rome guys happy.
    Vega is quite happy with my current plan to reduce the cost of the spear auxiliaries to 1644, as he has actually used barbarian auxiliaries (particularly the Appea Gaedotos) at my request.
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  7. #7

    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Hey gg2 yea i will be pleased with reducing cohorts valdvm cost, but when robin told me that archers have more defensve skill than cohorts.... that was very big lol moment for me why cohorts def is only 7 ?

  8. #8

    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by Vega View Post
    Hey gg2 yea i will be pleased with reducing cohorts valdvm cost, but when robin told me that archers have more defensve skill than cohorts.... that was very big lol moment for me why cohorts def is only 7 ?
    Because they are heavily armored and can withstand two armies if in guard mode? lol...
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    High armor and shield values which aren't reduced by fatigue are great for exhausted battles :p

    I hope the solution keeps the aux units similar strength per man since aux heavy infantry were often counted equivalent of cohorts. Similar career soldiers but they weren't Romans.
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  10. #10

    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by antisocialmunky View Post
    High armor and shield values which aren't reduced by fatigue are great for exhausted battles :p
    Yeah, I know. That's why Rome wins with guard. I've tested Romans in the past. When they win in non-guard, it's cause they're offensive. When they win in guard, it's cause they're fighting ability is still 100% due to no fatigue. It's usually a win-win for them (and especially any stamina, armored infantry).
    I hope the solution keeps the aux units similar strength per man since aux heavy infantry were often counted equivalent of cohorts. Similar career soldiers but they weren't Romans.
    Yes, but were they armored the same way? Were they armed the same way, too?
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  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by vartan View Post
    Yes, but were they armored the same way? Were they armed the same way, too?
    Most of your LS finds come from Auxilary headquarters and Limes and not the headquarters of the legions.
    http://en.wikipedia.org/wiki/Auxilia....80.9314_AD.29
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  12. #12
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [EB] Thoughts on balancing Rome in a historical way

    Quote Originally Posted by vartan View Post
    Because they are heavily armored and can withstand two armies if in guard mode? lol...
    This shouldn't affect anything. Some of us (believe it or not) like to use legions outside of guard mode as offensive units. (I know, blasphemy Vega) Just because people like to spam legions and stick them in guard mode doesn't mean that we should lower their defense skill to the same or less than levy skirmishers. They were highly trained after all.
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