Hello All
I am not sure if this starting a thread is appropriate or not. I think it might be an interesting idea to alter the Roman Army composition rules for the post Marian and Imperial period. This is mainly for historical reasons; however it might also be an interesting gameplay change. I have to start off by saying I do not have much experience in modding, and some of these suggestions may not be possible to implement. Alternatively, it may be too cumbersome.
The following applies to postmarian and imperial compositions only (and not earlier eras):
As has been pointed out before mercs/allies for Rome should be bumped up to 10 to reflect the fact that roman armies in the post marian erawere composed of approximately 50% auxiliaries/mercenaries; even more so in the Imperial era. This is a very good idea. Unfortunately, the current unit roster in no way represents the diversity of the infantry auxilia (cohors pedita), who were chosen primarily to either fight on the flanks (cohortes), or as specialist units (javelin skirmishers, slingers, archers, horse archers etc). Therefore, the vareity of mercs should in effect count as “auxilia”.
So here are the other (more drastic) changed
1) Bump legion stats as well as cost. Currently, EBO does not give a significant statistical boost to the postmarian or imperial roman cohorts, which it arguably deserves. Particularly, I have heard complaints of low morale. Statistically, it appears the morale is not significantly higher than other similar troops. I think these cohorts deserve a bump; however, I also think that the cost should be quite significantly increased to reflect how expensive a fully trained Roman Cohort would have been. First there is the equipment cost. Equipment was provided to the legionary (though admittedly deducted from his pay). A legionaries pay/benefits-package would be comparatively high for a soldier in those times. Legionaries they also got a stipend of land at the end of their service. In EBO, the unit numbers per Cohort is also quite high (100 in large scale iirc) to reflect the size and organisation of a legion. There is also the matter of training, as well as other tertiary services provided by the state to the army (eg medical, etc). Throughout Roman History, generals/emperors based significant part of their strategy and policy in ensuring that they were able to pay their professional legions. An individual legionary may not be terribly expensive compared to any other high quality heavy infantry unit, but there are a lot more soldiers per unit/cohort compared to other factions. This high cost of legionaries was part of the reason why generals/emperors relied heavily on auxiliary troops who received a lower wage, no land, and merely citizenship for his and his family upon retirement.
The legion was the core of the Roman army (but it very, very rarely was over 60-65% in composition of the entire army, and usually closer to 50%), and legionaries were a devastating war machine (when used properly).
I do not argue for unreasonably high stats though. Nor unreasonably high cost. Just something to show them as pricey, highly disciplined, and if well supported, worth it.
2) To reflect the lower wage received by the infantry auxiliaries (therefore lower cost) and much higher availability (more than half of population of Post-Marian-Republican/Imperial era Rome were non citizens, many were forced into military service, and many of these conquered peoples had troops already trained) prices for these aux troops/mercinaries should be lowered significantly (esp compared to mercanry prices for other factions). I’m not sure if it is possible to lower cost of units for 1 specific faction, but keep the same for another. the morale of these units may be very slightly nerfed as well to represent lower morale and ”rebelliousness” that the auxilia sometimes showed (though it should be noted some aux units were noted to have been tremendously brave). Therefore, the "mercs" would be the same quality as available to other factions except that morale is slightly lower and cost is significantly lower.
3) For reasons of balance, the following could be implemented:
a. Max 8-10 cohorts (inclusive of 2 first cohorts to reflect that first cohort was very nearly double-strength of normal cohort). There is already limit on phalanxes, so I don’t see reason for problems.
b. Continue counting the cavalry aux troops as factional, and not in the allies/mercs list. Keep same prices/stats. This is purely for balance reasons. Decreasing cav cost too much might favour Rome significantly (though currently, rome cav is kind of uninspired).
This in my opinion would more accurately represent the Post Marian and Imperial Roman Army. A populous core of relatively high morale and tough troops, supported by aux troops who should be cheaper for Rome to obtain for reasons stated above. It may make Rome less flexbile as a faction for some players (cough, cohort spammers). It might be too much work to implement as well. But as historical accuracy was cited as most important, I think this is a good way to go.
This will add the dimension of having a core of legions, and having many aux to choose from which are cheap, effective, but rout relatively quickly if spammed. It adds a dimension of wonderful flexibility as one can now choose from a whole host of cheaper aux (though balanced by the cost of the legions).
PS- It is important that the above NOT be extended to earlier era armies for historical reasons. The socii contributed many troops to the army, but this has already been recognised (pedites extraordinarii, samnites).
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