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  1. #1
    Member Member Tuuvi's Avatar
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    Default Re: Multiplayer Tournament Rules

    I like your idea Risasi.

    Quote Originally Posted by vartan View Post
    That was a fun game actually, I wish you had joined us =]

    EDIT: Oops I thought you were referring to a forum game hosted by someone else, ahah...
    If you mean Jolt's forum game, then yea that was a lot of fun.

    While it might be more complex than what Risasi had in mind, I think it would be really cool to do a hybrid version of Jolt's RTW forum game, replacing the random dice roll battles with EBO battles.

    The one problem I can think of with such a game would be players that are supposed to battle each other might have a hard time meeting up, especially given the differences in time zones between them. This could be remedied by "auto-calcing" the battle if a player fails to show up.

  2. #2

    Default Re: Multiplayer Tournament Rules

    So, this is generating a little interest. Okay, I'll keep a running log as I work on this. Like I said I think I'm shooting for a New Year's date with my local friends on LAN, and I think the first place to start is try to get a "handbook" put together. Both for my intended purpose; to play in person, and to see if I/we/someone can come up with a way to morph it into a playable tournament for online play.

    Please remember, my goal with my friends is to start small, keep the rules simple, keep the player count low and try to play an entire tournament in a weekend or less.

  3. #3

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Risasi View Post
    So, this is generating a little interest. Okay, I'll keep a running log as I work on this. Like I said I think I'm shooting for a New Year's date with my local friends on LAN, and I think the first place to start is try to get a "handbook" put together. Both for my intended purpose; to play in person, and to see if I/we/someone can come up with a way to morph it into a playable tournament for online play.

    Please remember, my goal with my friends is to start small, keep the rules simple, keep the player count low and try to play an entire tournament in a weekend or less.
    You should totally go for it, all the power to you Risasi. Let me know if there's any way I can help with the technical side of things. I recommend vanilla EB for the online play since you guys will all be familiar with it. You could use the EB Online EDU but I'm not responsible if your friends complain that they lost their battles because of the EDU's balancing :p
    EB Online Founder | Website
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  4. #4

    Default Re: Multiplayer Tournament Rules

    so you want me to come over and play a board game with you ?
    Last edited by -Stormrage-; 09-10-2011 at 08:05.

  5. #5

    Default Re: Multiplayer Tournament Rules

    I've still been rolling this around in the back of my head. I got to thinking over the weekend - what if the price of units was based upon campaign prices? And not just initial purchase costs, but also maintenance costs? Does this fix some of the play balance issues? i.e. Perhaps not the first battle, but following battles if you have to pay maintenance on some elephants...remember, I'm thinking between battles you have to pay to fix your damaged units.

    Also regarding territory, I'm thinking simplify for now. Think abstract.
    I've been playing RTR-VII lately. They introduced (at least to me) major and minor cities. What if for a tournament each faction starts out with something like three or four territories. Perhaps a major and a few minor. The difference being that a major is a heavily defended city, with serious walls, etc. i.e. It's the capital. The other two or three minor territories are still important, meaning they bring in money for troop retraining/acquisition, but they have poor defenses. No walls, etc. This forces battles in the open for the most territory grabs, but to take a capital (essentially a kill-shot) you gotta take a walled city. How about that?

    Remember, I'm trying to keep the rules simple enough to follow and understand, but add enough strategic complexity it makes for an enjoyable tournament. And to give the battles an underlying purpose...

  6. #6

    Default Re: Multiplayer Tournament Rules

    Hello All,

    I thought I would post a follow up. I was hoping for some feedback here. I'm actually surprised by the lack of interest. Even a "you're nuts, what are you thinking" would be fair play in my book. :-)
    I know there are a lot of vets that still play, and do keep current on the intricate details of Total War's MP scene. So I really was hoping they would weigh in. I keep thinking this can't be an original idea.

    Anyway, this has ended up on the back burner for now. Some of my local friends and I have recently started a hotseat game using the latest RTRVIIa mod. So far it's working okay, but we are only about a half a dozen turns in. We have some PvP battles brewing and will play those out of the campaign and then disband "dead" units in campaign and negotiate transfers of territories and tribute post-battles. Right now only four of us are involved in this hotseat campaign. But, I digress...


    I will likely revisit this again sometime in the spring or early summer with my friends, and try to schedule a short tournament to play test the concept of a persistent army. So, I do want to kind of bump this thread again and see if I can get any feedback. Anybody out there have any more thoughts on the subject?

    Sent from remote...

  7. #7
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Multiplayer Tournament Rules

    It's just the worst time for us here. High times are summer and the worst time is winter.

    ‘Abdü’l-Mecīd-i evvel

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