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  1. #1

    Default Re: Multiplayer Tournament Rules

    I've still been rolling this around in the back of my head. I got to thinking over the weekend - what if the price of units was based upon campaign prices? And not just initial purchase costs, but also maintenance costs? Does this fix some of the play balance issues? i.e. Perhaps not the first battle, but following battles if you have to pay maintenance on some elephants...remember, I'm thinking between battles you have to pay to fix your damaged units.

    Also regarding territory, I'm thinking simplify for now. Think abstract.
    I've been playing RTR-VII lately. They introduced (at least to me) major and minor cities. What if for a tournament each faction starts out with something like three or four territories. Perhaps a major and a few minor. The difference being that a major is a heavily defended city, with serious walls, etc. i.e. It's the capital. The other two or three minor territories are still important, meaning they bring in money for troop retraining/acquisition, but they have poor defenses. No walls, etc. This forces battles in the open for the most territory grabs, but to take a capital (essentially a kill-shot) you gotta take a walled city. How about that?

    Remember, I'm trying to keep the rules simple enough to follow and understand, but add enough strategic complexity it makes for an enjoyable tournament. And to give the battles an underlying purpose...

  2. #2

    Default Re: Multiplayer Tournament Rules

    Hello All,

    I thought I would post a follow up. I was hoping for some feedback here. I'm actually surprised by the lack of interest. Even a "you're nuts, what are you thinking" would be fair play in my book. :-)
    I know there are a lot of vets that still play, and do keep current on the intricate details of Total War's MP scene. So I really was hoping they would weigh in. I keep thinking this can't be an original idea.

    Anyway, this has ended up on the back burner for now. Some of my local friends and I have recently started a hotseat game using the latest RTRVIIa mod. So far it's working okay, but we are only about a half a dozen turns in. We have some PvP battles brewing and will play those out of the campaign and then disband "dead" units in campaign and negotiate transfers of territories and tribute post-battles. Right now only four of us are involved in this hotseat campaign. But, I digress...


    I will likely revisit this again sometime in the spring or early summer with my friends, and try to schedule a short tournament to play test the concept of a persistent army. So, I do want to kind of bump this thread again and see if I can get any feedback. Anybody out there have any more thoughts on the subject?

    Sent from remote...

  3. #3
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Multiplayer Tournament Rules

    It's just the worst time for us here. High times are summer and the worst time is winter.

    ‘Abdü’l-Mecīd-i evvel

  4. #4

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Kival View Post
    It's just the worst time for us here. High times are summer and the worst time is winter.
    It would be funny to see a graph on activity throughout the years. I think you'd be right!
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  5. #5
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by vartan View Post
    It would be funny to see a graph on activity throughout the years. I think you'd be right!
    Interestingly it contradicts intuition: In summer people can go outside etc. while winter tends to force you to be at home more often. Assuming that the number of players from the southern hemisphere is not very big.

    ‘Abdü’l-Mecīd-i evvel

  6. #6

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Kival View Post
    Interestingly it contradicts intuition: In summer people can go outside etc. while winter tends to force you to be at home more often. Assuming that the number of players from the southern hemisphere is not very big.
    Indeed. Yet if we think about it, at least from my own experience, students have more time away from school during summer compared to winter. I remember having 2 or 3 months off in summer but only 3 or 4 weeks off in winter. And I think many of us are students!
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  7. #7

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by vartan View Post
    Indeed. Yet if we think about it, at least from my own experience, students have more time away from school during summer compared to winter. I remember having 2 or 3 months off in summer but only 3 or 4 weeks off in winter. And I think many of us are students!
    It could merely be demographics.
    Most of my friends who play games with me are *ahem* - more "established" (read older). The youngest guy in my group is 19. The oldest who plays games is going on 45 and has 12 kids. We're all inside hiding from the cold and snow when we aren't at work. This time of the years is the high point of when we play.
    Last edited by Risasi; 02-14-2012 at 04:49.

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