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  1. #1

    Default Re: Multiplayer Tournament Rules

    Hello All,

    I thought I would post a follow up. I was hoping for some feedback here. I'm actually surprised by the lack of interest. Even a "you're nuts, what are you thinking" would be fair play in my book. :-)
    I know there are a lot of vets that still play, and do keep current on the intricate details of Total War's MP scene. So I really was hoping they would weigh in. I keep thinking this can't be an original idea.

    Anyway, this has ended up on the back burner for now. Some of my local friends and I have recently started a hotseat game using the latest RTRVIIa mod. So far it's working okay, but we are only about a half a dozen turns in. We have some PvP battles brewing and will play those out of the campaign and then disband "dead" units in campaign and negotiate transfers of territories and tribute post-battles. Right now only four of us are involved in this hotseat campaign. But, I digress...


    I will likely revisit this again sometime in the spring or early summer with my friends, and try to schedule a short tournament to play test the concept of a persistent army. So, I do want to kind of bump this thread again and see if I can get any feedback. Anybody out there have any more thoughts on the subject?

    Sent from remote...

  2. #2
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Multiplayer Tournament Rules

    It's just the worst time for us here. High times are summer and the worst time is winter.

    ‘Abdü’l-Mecīd-i evvel

  3. #3

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Kival View Post
    It's just the worst time for us here. High times are summer and the worst time is winter.
    It would be funny to see a graph on activity throughout the years. I think you'd be right!
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  4. #4
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by vartan View Post
    It would be funny to see a graph on activity throughout the years. I think you'd be right!
    Interestingly it contradicts intuition: In summer people can go outside etc. while winter tends to force you to be at home more often. Assuming that the number of players from the southern hemisphere is not very big.

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  5. #5

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by Kival View Post
    Interestingly it contradicts intuition: In summer people can go outside etc. while winter tends to force you to be at home more often. Assuming that the number of players from the southern hemisphere is not very big.
    Indeed. Yet if we think about it, at least from my own experience, students have more time away from school during summer compared to winter. I remember having 2 or 3 months off in summer but only 3 or 4 weeks off in winter. And I think many of us are students!
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  6. #6

    Default Re: Multiplayer Tournament Rules

    Quote Originally Posted by vartan View Post
    Indeed. Yet if we think about it, at least from my own experience, students have more time away from school during summer compared to winter. I remember having 2 or 3 months off in summer but only 3 or 4 weeks off in winter. And I think many of us are students!
    It could merely be demographics.
    Most of my friends who play games with me are *ahem* - more "established" (read older). The youngest guy in my group is 19. The oldest who plays games is going on 45 and has 12 kids. We're all inside hiding from the cold and snow when we aren't at work. This time of the years is the high point of when we play.
    Last edited by Risasi; 02-14-2012 at 04:49.

  7. #7

    Default Re: Multiplayer Tournament Rules

    I've thought about this some more. My end goal is to be able to play a short tournament, or perhaps a laid back "campaign" where much of the empire building is abstracted and the focus is more battle oriented.

    Really it's to have battles as time allows among my friends, and that they would occur with an underlying purpose.

    This is why I'm pursuing this concept of maintaining a persistent army or armies, that must repaired/retrained from turn to turn. I believe it also fixes some of the problems with MP in many mods, because it changes the economy dynamic. Who cares if you have an elephant spam army if you can't afford to maintain it from turn to turn?

    As it stands the current handbook I have above is broken. It's too complex, too kludgy. I'm going to keep working at this and try to simplify and distill this down to something more "pure". But any fresh ideas would be appreciated.

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