
Originally Posted by
victorgb
Hi Gilandir
A misunderstanding: "I always leave one province unconquered" only made sense to me if you were in a position to conquer it. Which usually means being adjacent to it.
As part of my AI dynasty management policy I have occasionally, and after careful consideration of the cost-benefit equation, invaded a last/sole AI-dynasty-owned province with the deliberate intention of culling the AI's forces. There must be a keep/fort in the province. The idea is not to kill the king or any useful heirs just drive them into the fortification along with, say, a couple of hundred of their men. I'll then leave the province next turn. But this is a bit tricky to pull off completely successfully, obviously.
Loyalist rebellions can occur whenever a province changes hands provided the happiness level drops too low. In other words, you don't have to leave or relinquish one. Being kicked out will do. Or even besieged, I guess.
As far as I know, expert level does not enhance the strategic AI, or change its behaviour on the strategy map, or allow/enable or prohibit things which do happen on hard level.
Expert level merely affords the BAI a bit more morale and valour, as I understand it. Personally, I find this 'tedious' as AI units tend to fight virtually to the last man which just pointlessly drags out the length of the battles, it seems to me.
Best regards
Victor
Sapere aude
Horace
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