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  1. #1

    Default Can't train gunpowder units

    In the campaign I just played I got to 1260 and could build Gunsmith Workshops and Bell Foundries, but they didn't allow me to train Handgunners or Bombards. Am I missing something? I can't find anything about other prerequisites. (I was playing the English, if that makes a difference.)
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  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: Can't train gunpowder units

    In MTW/VI 2.01, the prerequisite order is Gunpowder Event + Castle -> Gunsmiths Workshop -> Hangunners for all factions, and Gunpowder Event + Castle -> Bell Foundry -> Bombards for Catholic and Orthodox factions. Not sure why you would be having a problem, so I'll ask the obvious questions: what version of the game do you have, and have you modded the game or are running a mod?
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  3. #3

    Default Re: Can't train gunpowder units

    Hi, drone,

    I'm using MTW patched to 1.1 with no mods. It lets me build the Gunsmith Workshop and the Bell Foundry but the Handgunners and Bombard never appear in the unit training window.
    "It is the journey not the destination." --some zen guy

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    Member Member Gilrandir's Avatar
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    Default Re: Can't train gunpowder units

    What do you need those beggars for? They are pathetic. No casualties inflicted worth to speak of. The only way I construct the buildings neccessary to train them is to get better ships (equipped with guns). But I myself doubt the expedience of this. Firstly, I'm not sure it matters much in sea battles (no one knows the mechanics of them). Secondly, by the time I can produce such ships my domination at sea is impregnable.
    Quote Originally Posted by Suraknar View Post
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  5. #5

    Default Re: Can't train gunpowder units

    Well, Gilrandir,

    I take your point, but I'm not getting the opportunity to experience these units for myself and I'm left wondering if my game is broken this way maybe it's not the only way it's broken.

    Besides, in searching to make sure there wasn't some other prerequisite I was missing I read some posts on how to use those units effectively, especially to demoralize the enemy.
    "It is the journey not the destination." --some zen guy

  6. #6
    Needs more flowers Moderator drone's Avatar
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    Default Re: Can't train gunpowder units

    No VI expansion then. It will be hard for me to dig up the original unit_prod file, I can't remember if it was named the same. At the top level of your MTW installation, there should be a file called "CRUSADERS_UNIT_PROD11.TXT" (or something similar), that you can open in Notepad. Can you post the whole line starting with "HandGun" from your unit prod here? I don't think I ever played MTW without VI, I found out about the game after the expansion, and never played the straight orig. My tech tree poster says you should be able to recruit them though. Maybe there is another restriction they removed when they released the expansion.
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  7. #7
    Member Member Gilrandir's Avatar
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    Default Re: Can't train gunpowder units

    Quote Originally Posted by cpgray View Post
    Well, Gilrandir,

    I take your point, but I'm not getting the opportunity to experience these units for myself and I'm left wondering if my game is broken this way maybe it's not the only way it's broken.

    Besides, in searching to make sure there wasn't some other prerequisite I was missing I read some posts on how to use those units effectively, especially to demoralize the enemy.
    Well, nothing was farther from my intentions than to impose my views upon you. I just express my own opinion on gunpowder units. In my view, the range they operate from and casualties inflicted make them inferior to other range units. As I figured out for myself, two arbalester units before the wall of spears and two archer units (preferably longbows)behind it (and possibly one or two units of horse archers) are all I need for a defensive battle. When I attack, I don't use range units much, so their proportion in the army is less (although more horse archers are welcome in this case).
    But anyway I guess that you should figure out what is best for you and then stick to it.
    Quote Originally Posted by Suraknar View Post
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