View Poll Results: What's evreyones modding speciality?

Voters
3. This poll is closed
  • Coding

    1 33.33%
  • Mapping

    0 0%
  • Modeling units

    1 33.33%
  • skinning

    0 0%
  • 2d art like menu background and loading screens

    0 0%
  • Faction symbols

    0 0%
  • Historians or researchers

    0 0%
  • GAH!

    1 33.33%
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Thread: What's evreyones modding speciality

  1. #1
    King of kemet Member Hamata's Avatar
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    Default What's evreyones modding speciality

    mines faction symbols i'm not a coder though :( i'm asking this because i want to know so in the future i know who to turn to

    sry for any spelling mistakes
    Last edited by Hamata; 09-16-2011 at 03:18.

  2. #2
    Member Member stratigos vasilios's Avatar
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    Default Re: What's evreyones modding speciality

    I request another heading, 'fan - support and encouragement'. I have no modding skills but I offer support and compliments to the developers
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  3. #3
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: What's evreyones modding speciality

    Where's the Reverse Engineering option? :(

  4. #4
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: What's evreyones modding speciality

    or the "Comes up with Brilliant Ideas"
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  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: What's evreyones modding speciality

    everything that involve 3DS Max and Photoshop

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  6. #6
    Iron Fist Senior Member Husar's Avatar
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    Default Re: What's evreyones modding speciality

    I mod the Arena...

    Not that I do modifications for games(except simple and minor stuff for personal enjoyment), but since this is the Arena, I wonder what game(s) you would be talking about? I also wouldn't call making faction symbols an area to specialize in, it seems more like a small part of a graphics designer's work.

    I'd also like to know what Kekvit has reverse engineered so far.


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  7. #7
    King of kemet Member Hamata's Avatar
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    Default Re: What's evreyones modding speciality

    By the wich game i was talking about i was talking about TW

  8. #8
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: What's evreyones modding speciality

    Quote Originally Posted by Husar View Post
    I'd also like to know what Kekvit has reverse engineered so far.
    I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history.

    Currently, I reverse engineer Fallout: New Vegas mods to learn scripting and the finer details of the GECK. It's easier for me to learn via reverse engineering than having to read through a convoluted tutorial. It's how I was able to make A Better Trap Awareness and other mods.

  9. #9
    Needs more flowers Moderator drone's Avatar
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    Default Re: What's evreyones modding speciality

    Quote Originally Posted by Kekvit Irae View Post
    I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history.
    I was wondering what those files were in the Mizus archives. Thanks for the history lesson.
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