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Thread: New features I want EBII to provide

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  1. #11

    Default Re: New features I want EBII to provide

    I don't know if this is applicable to this thread, but I'd like to raise an issue that came to mind about a possible bug with elephants in EBII
    This first came to my attention after playing Broken Crescent. In that mod, elephants are not used effectively by the AI, as their primary weapon is their ranged weapon, i.e. javelins/arrows. This was because in M2TW, elephant primary attack was ranged. This resulted in situations where I charged my elephants against theirs (using alt + attack), and more or less massacred them because they didn't fight back. All they did was to fire javelins while the opposing elephants simply stood there and took damage. It also meant that they rarely actively charge them into battle, greatly reducing their effectiveness. Hence, it would be wise for the EBII team to ensure that melee attack is the elephant primary weapon, as in RTW.
    Another thing was that my elephants were near impossible to kill. I'm not sure how the combat system differs in M2TW from RTW, but in this case their high armour made it possible for one battalion of elephants to massacre entire battalions of infantry without taking any casualties. One user solved this problem by drastically reducing their armour and instead making them rely on hitpoints for survival.
    As the use of elephants was clearly shown in the Taksashila preview, I hope that this means that the elephants of M2TW will not suffer from any of the issues above due to them already having been tested. In the event that this was missed out, just would like to point it out.
    Thanks!
    Last edited by Geppenguin; 09-23-2011 at 14:54.

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