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Thread: Hayasdan local recruitment?

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  1. #1

    Default Re: Hayasdan local recruitment?

    you need to get the first Hayasdan reform (I can't remember the conditions atm, but they should be around here somewhere)

  2. #2

    Default Re: Hayasdan local recruitment?

    I can recruit regionals just fine as long as I have the right government type (usually Type 3 is enough). Otherwise, the only thing you need to worry about are native units, of which only a certain amount will be available in certain regions of the empire before you finish reforms.
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  3. #3

    Default Re: Hayasdan local recruitment?

    Quote Originally Posted by A_Dane View Post
    you need to get the first Hayasdan reform (I can't remember the conditions atm, but they should be around here somewhere)
    Sorry, being that this is Hayasdan I probably should have mentioned in the opener: I have the Pan-Caucasus reform and have started the Orontid reforms ("...and Brings Peace and Order" has been built in Susa and Persepolis).

    Quote Originally Posted by vartan
    I can recruit regionals just fine as long as I have the right government type (usually Type 3 is enough). Otherwise, the only thing you need to worry about are native units, of which only a certain amount will be available in certain regions of the empire before you finish reforms.
    I don't think it's an issue of government type, as in Sinope (as mentioned earlier) I have a type 3 government and have built the level 4 regional MIC and yet my recruitment options are almost completely bare.

  4. #4

    Default Re: Hayasdan local recruitment?

    That's really strange because it was never like that for me. The reforms only affected my native MICs, and my regional MICs always worked fine and the same as they should. Is something wrong with your game?
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  5. #5

    Default Re: Hayasdan local recruitment?

    That's exactly what I'm worried about. I can't imagine the buildings or unit being messed up to that extent, but if they are I have backups. I'm pretty sure changing them is not save game compatible, though, so I would rather check and see if someone has encountered a similar issue before I try anything drastic.

  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Hayasdan local recruitment?

    Actually the export_descr_buildings and export_descr_units are both save game compatible as far as I know.
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  7. #7

    Default Re: Hayasdan local recruitment?

    Actually, it looks like I was a bit too quick to claim my export_descr_units as being okay. All of the Hellenistic infantry listed in my opening post, as well as the Jewish Spearmen, do not appear to have romans_scipii as owners.

    I can't imagine how that would have come about, but if someone can confirm Sir Robin's thought that such a change would be save game compatible I'll simply go ahead and make the appropriate additions to the file.

  8. #8

    Default Re: Hayasdan local recruitment?

    Really sounds like a something's gone corrupted.. either the save, or the installation perhaps s:

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