Oh I like Huscarles--just the idea of them makes me think of Frazetta's cover art for Karl Edward Wagner's "Dark Crusade."But yeah, expensive, and I tend to expand only to Sweden and Norway early on (unless an opportunity I can't pass up occurs in the UK), so I have to make the most out of what I spend until the big Trade bucks start kicking in. +1 Valor vikings for 131 florins and 37 florins upkeep is a great value, particularly once you get some armor and morale improvements going in Norway. I usually get my Trade going really strong well before High hits, and do build some Huscarles once I can easily afford them. They're great for intimidating rivals into not attacking Norway and Flanders in the Early era.
Since the OP is about retraining, one thing I do with the Danes is retrain all Valor 0 vikings I trained at the beginning before taking Norway so all of them eventually get the +1 valor bonus from Norway after I take it. I usually can't afford to build a lot of new units early on anyway, so I figure why not use that production queue to retrain what I've got in the mean time. I usually start doing this after my first level of Armorer is built for a +1 attack, +2 defense, +1 armor, +2 morale improvement overall. Well worth the micromanagement if you ask me. I queue up one at a time so my parity level remains effective.
For a while now, I've been forgoing the 3D battlefield and focusing on the board game, auto-resolving battles. This shifts the focus to grand strategy and speeds up campaigns. Occasionally I'll fight a battle that looks particularly fun, but nowadays I usually just auto-resolve. Got plenty of battlefield joy back in the day against human stalwarts in MP.
The reason I split the armorer and weaponsmith structures between two provinces is cost in time to build. I end up with both much faster than if I built both in a single province, and this also allows Sweden to focus on its primary function--trade and agri cash cow--early. I find this important for a Danish campaign because it's so slow going financially for quite a while.
Recently I hit a milestone in a campaign that I'd never hit before: over a million florins in my treasury by 1260 in an Early campaign without having to skimp on anything. I was able to bribe like crazy, weathered several lengthy trade route interruptions, eventually dominate the seas, and build like a madman. Bribing can enable province take-overs without any damage to existing infrastructure, which can save huge amounts of costly development time, significantly speeding up expansion once you get the war machine rolling. At the moment I'm trying to figure out why sometimes I can bribe a besieged army, and sometimes I can't. When I succeed there's no damage to the province, but when I don't, stuff gets damaged or destroyed. Maybe the bride has to be initiated before my attack on the province? Still not sure about this.
So yeah, learning about economic power on the board game and it's been an awesome compliment to military strategy.
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