Quote Originally Posted by Axalon View Post
Hello Masaniello,

You wanted my comments on this stuff, so here goes.... In short, you can forget all about changing colours as long as you don't work with VI/v.2.01. In v.1.1 faction-colours are all hardcoded no matter what you do. Sad but true....

There is one option left, that is to rename factions within the files, and that way create the illusion of different colors assigned to faction X - however this is strictly out of the existing faction colours. And, all that means plenty of work and a bunch of other things that can go wrong as well in the process, so I would hardly recommend it. It is easier to just buy whatever V.2.01 version you can find (don't have a clue if the V.2.xx+ was ever localized. If so, try to get an English version. That is my suggestion anyways, less fuss that way).

That said, personally I actually prefer the v.1.1-experience above VI/v.2.01 on general terms. I know that this is total blasphemy around here to say such a thing but it is the truth. As modder however, I'll take the VI/v.2.01 any day, as it is easier and friendlier to work with - less screwed up essentially. And you get more options there. Anyways, if you do decide to stick with V.1.1 you can still play a bunch of major mods like Redux, Medmod and probably Italia TW as well (I think? Have I forgotten some stuff?). The rest of the major stuff are solely made for VI/v.2.01, while Redux, Medmod (different version) and Italia TW are available for that version as well. Alright, that's that...

- A
Wow, this was a good helpful read in regards to my aspirations to build a VI style/editable color start_pos file for v1.1. I guess I might need to seek the retro disk to replace the one my PC ate. :\

But this settled my mind as to if colors can be changed in the original format.

Thanks for pointing me here, drone, and my thanks to, Axalon, for taking the time to share this with the forum, you save folks a lot of hair pulling by doing this. ;P

That said, there is a lot to love in the v1.1 game and none of the prebattle angst that makes you dread a loss before a fight, and allows both sides to set up a blitz for the beginnig of every battle. It runs like the original Shogun, where you just get the units you got at random and you're more prone to fight a battle you might have simply simulated out of hopelessness in the VI version. :) I miss certain of the new units in VI and the ability to make those simple changes, like you point out, but the first MTW is still a great format! ;)