i apoligze for this but if darthmod could do it then so can we. i recall that vadar himself quit at darthmod medieval II but will you follow that path i hope not.
i apoligze for this but if darthmod could do it then so can we. i recall that vadar himself quit at darthmod medieval II but will you follow that path i hope not.
Is eating a taco.
what about make EB it's own game! imagine the possibilities of having your own engien etc
Spoiler Alert, click show to read:
EBIII? For which TW engine? I was under the impression any TW game after M2 is mostly unmodable, esp. regarding the campaign map?!
Anyhow, as I still mostly play RTW/EB1 and don't really care too much about fancy graphics and such, I believe sticking to the (very modable) M2 engine and refining EBII would be better.
PS: A paradox EB would be neat though. ;) But paradox games are also quite fun, even without mods...
EDIT: voted for "no".
Last edited by Casual Tactician; 04-11-2012 at 22:01.
If you do plan on starting a mod separate from the EB's team do not call it EB III unless you have their blessing. It's awesome that you really like EB but you should also be aware that taking the name EB without permission from the team that has dedicated so much to the name would be very disrespectful.
Please people, this is only for fun care-free speculation, don't take anything said here seriously.
If the team decides that the EB franchise should move forwards, I think it should not be an own game; since the price of using a game engine for-profit goes to the thousands (and the time to make an actual engine is quite impressive. If any, it should be a mod. But the TW franchise suited very well the general aspect of the game, considering it focuses heavily on armed forces.
In my opinion, it should be a similar TW-style game (such as hegemony, but the campaign aspect of it is too simple, and the RTS sometimes overwhelming).
Still, one can dream one day of having an EB game hit the online stores soon.
However, our wallets might consider it otherwise.
~Jirisys ()
I hear ya , but there's kickstarter now .
If someone can deliver it , we can pay for it .
And we will pay for it .
Hear that EB guys ?
If you ever considered it for real , there would be no better time to start thinking about it seriously .
You have a precious , precious work on your hands and ( I think ) a dedicated fan base .
I have been advertising your work over the past years and I am sure that others have too . Word of mouth can do much , as you've probably seen lately .
Also , I feel that total war games no longer "need" you , since after STW2 they're back on track ( on many aspects of the game ) .
Now , after EB II and its impact on the worldwide strategy community , would be the time for EB to fly solo .
Consider this .
Satyros
Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
You don't understand, there is a vast difference between modding a certain aspect of a game (like ai) and doing a full modification. Darth mod was able to be carried on to the later games because the files it uses are still easily editable, something like EB could not do the same because there is a bunch of important files that no one knows how to edit, for example people have been working for years trying to work out the map files for etw/s2tw and still haven't cracked them, eb couldn't be made if the map can't be changed so it will not appear on any later games.
As for all these suggestions about making our own game or collaborating with CA.
1. Making a game is far far more complex than modding one.
2. EB may be one of the biggest mods out there but that does not come close to the level of an actual TW game. CA could certainly keep closer to historical accuracy without hurting the popularity of its games but it couldn't do it to the level eb does without restricting its fan base and impacting development time.
How about just letting us get one with EBII and enjoy that when it is done eh?
Gott mit dir, dem Bayernvolke,
Daß wir unsrer Väter wert,
fest in Eintracht und in Friede
bauen unseres Glückes Herd;
Daß der Freund da Hilfe finde,
Wehrhaft uns der Gegner schau,
Wo die Rauten-Banner wehen,
Unsre Farben – Weiß und Blau!
Or and Eb mod focussing on another contenent or japan! EB: japan anyone?
Then it wouldn't be Europa Barbarorum anymore.![]()
Valid points , both of them .
I would hate to sound as ungrateful or demanding in the above post . Let me state that I have no right to demand anything and that I'm more than grateful for EB .
However , my intentions are good , as a long time fan(-atic) of EB , I know ( and you know , I believe ) that the work you've done on this "labour of love" is pretty much unique .
I also understand , that it would be a PR mistake for any TW mod to "declare independence" , a mistake potentially harmful to the whole TW modding community .
But I must stress here that I wouldn't suggest for any other mod "going solo" . And since I'm only just a fan , there's no PR mistake involved for me .
Europa Barbarorum is a unique work , a supreme work of research , and it should live beyond EB II and beyond the "limitations" of the TW series . It should have an engine adapted to fit its specific needs .
And you should get paid for your hard work .
So there . I will not press this issue again .
Satyros
Smell the battle in the wind, before you see us.Winterhorde of furyride, the wind will lead us.
Imo if there are so many people interested in EBIII and if they have modding experience, why don't they join the team and help with EBII in the first place?
Nah, it's a lot of work for the team. We should be grateful they even decided to do an EBII, really. Look how long it's taken them, that's an indication of how difficult it is and they do it for free. Besides, EB 1 alone is good enough quality for the next 100 years, before it looks to future gamers as Pong looks like to us today. Apart from the CTD's, of course, which I just can't escape from.
EBII will be enough.
EBII has finally released. All hail the EBII team!
EBIII? Will never happen.
It's becoming more and more time consuming to mod games, as they become more sophisticated. Soon it will become impossible for end users to mod games at all, we won't have any access to the game files, they will all be on a protected server and we will play the games over the internet or not at all.
EBII will be the last of the great Total Conversion mods - one day it will be a bright but distant memory in a grey and dismal corporate future....
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