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  1. #1
    Member Member General War's Avatar
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    Default Re: Slinger Range

    Should we not be talking about "effective range" rather than maximum range. It's quite irrelevant if a sling can project a lead shot 500m if when it reaches it's target it can not kill or incapacitate an enemy. The same applies to the bow. I severly doubt that any war arrow is capable of travelling 400m.

  2. #2
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Slinger Range

    We already have reduced the ranges , see the max range I have seen of any foot archer unit in the game is 209 (?) of the Saka foot archers . In reality, there is no single type of arrow which is going to be used and you cannot translate that into statistics, the killing range is 20-30/40/50 (take your pick) metres . Even then, the chances of piercing good mail armour is non existant, a solid piece like Bronze Cuirass or soft linen (comparatively) will not really stand much chance against a heavy bow .


    EDIT

    Whatever the case, it is largely irrelevant since most armies did not rely on Skirmishers, most of the casualties occur during the rout, with arrows accounting for very few of them , the exceptions to this are of course the guerilla warfare ( Sweboz and Lusotanna ) and Steppe factions , both of which rely on skirmishing , which cannot be properly represented in our symmetrical battles .
    Last edited by Lazy O; 05-22-2012 at 07:47.


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  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Slinger Range

    I wouldn't consider Sweboz under assymetrical warfare. Yes, Germans ambushed the Romans in the Teutoberg but they had been presented with a perfect opportunity to do so and this wasn't really low-grade warfare. It was an all out assault by an army in hiding. The Lusitanians however were famed for bands of skirmishers who would harass Roman columns then retreat and fight off isolated cavalry contingents which were dispatched to deal with them.
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  4. #4

    Default Re: Slinger Range

    Lazy is correct in the sense that these ancient battles as a general (violable) rule of thumb would not see large numbers of deaths during the fighting. The victory, of course, came not in any form of massacre, but in the form of a routing enemy. What you did with that routing enemy is a different matter. As you can tell in Total War, you get a mere second or two once the enemy routs until the victory scroll appears. Your objective has been achieved. Unfortunately, Total War seems to encourage higher numbers of deaths for either side (winning or losing) than you would normally expect between initial engagement and the final point of routing. However, onsidering this series is a video game rendition of various periods of warfare, I do not think it would be wise to accurately emulate the ancient trends in battle deaths, since it would mean quite lengthy and rather uninteresting battles for our players. Players want action, reward, and satisfaction.
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  5. #5
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Slinger Range

    #ThingsEBNOMwillFix

    No, but seriously; the EBNOM stat system features generally lower morale levels but higher defense stats relative to attack, to encourage attrition and mass routs as the main ways to decide a battle.
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  6. #6

    Default Re: Slinger Range

    Quote Originally Posted by gamegeek2 View Post
    #ThingsEBNOMwillFix

    No, but seriously; the EBNOM stat system features generally lower morale levels but higher defense stats relative to attack, to encourage attrition and mass routs as the main ways to decide a battle.
    Sounds promising. When will we see this EBNOM?

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