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Thread: Slinger Range

  1. #31

    Default Re: Slinger Range

    Lazy is correct in the sense that these ancient battles as a general (violable) rule of thumb would not see large numbers of deaths during the fighting. The victory, of course, came not in any form of massacre, but in the form of a routing enemy. What you did with that routing enemy is a different matter. As you can tell in Total War, you get a mere second or two once the enemy routs until the victory scroll appears. Your objective has been achieved. Unfortunately, Total War seems to encourage higher numbers of deaths for either side (winning or losing) than you would normally expect between initial engagement and the final point of routing. However, onsidering this series is a video game rendition of various periods of warfare, I do not think it would be wise to accurately emulate the ancient trends in battle deaths, since it would mean quite lengthy and rather uninteresting battles for our players. Players want action, reward, and satisfaction.
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  2. #32
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Slinger Range

    #ThingsEBNOMwillFix

    No, but seriously; the EBNOM stat system features generally lower morale levels but higher defense stats relative to attack, to encourage attrition and mass routs as the main ways to decide a battle.
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  3. #33

    Default Re: Slinger Range

    Quote Originally Posted by gamegeek2 View Post
    #ThingsEBNOMwillFix

    No, but seriously; the EBNOM stat system features generally lower morale levels but higher defense stats relative to attack, to encourage attrition and mass routs as the main ways to decide a battle.
    Sounds promising. When will we see this EBNOM?

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