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Thread: Reworking the mercenary and factional status...

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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Reworking the mercenary and factional status...

    Lately many players have noticed strange arrangements or decisions, regarding the factional/mercenary picks...
    So I thought we could start gathering sources, discuss changes etc, in order to collect more accurate rosters...

    New idea


    Speaking with Kival, he proposed a 10 factionals minimum, 4 mercenaries maximum and 10 allies (new category) maximum.
    What to do think?

    I can agree with it, but it's a lawyer technicality, that basically allows what I had in mind, but preserves from nonsensical spams that some players might've used...
    Last edited by Arjos; 06-30-2012 at 20:13.

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