Well, it's been long since I played MTW so I'm not sure about this one. You may be right.
It's about time to start a new campaign, me thinks. French in high, attempt 3.
You are getting it wrong. Do you think it's Orlando Bloom aka as Gilrandir who visits this forum now and then? But if you mean an appearance in a movie theater where it is going to be shown then with all likelihood I will. I only hope they haven't done anything nasty to the book. It is quite short, so I can't imagine how they might have extended the plot to make two movies out of it.
They are making 3 movies out of it. I believe they are adding in the Necromancer (Sauron at Dol Gulder) plot line to pad it out.
You can create new agents, but not agent types as these are hardcoded. So theoretically you could make a heretic priest that spreads heresy, but it would still need to be given an existing unit type name like BISHOP. You could create a ocean-going dreadnought with 3 range, 9 attack, 9 defense, 4 speed, but it would still be a SHIP unit type.Originally Posted by Gilrandir
Edit-> yeah, what caravel said.
Last edited by drone; 12-07-2012 at 17:08. Reason: not fast enough...
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
I did mess with the faith propagation of buildings as well. I remember adding a heretical penalty to the brothels and taverns - increasing as the levels increased. The idea was that the happiness bonus would offset it somewhat as would the effect of the church - I also liked the idea of a province with the highest level tavern and brothel turning into a hive of vice and villainy meaning that large garrisons would be needed to keep it in check. The main reasoning behind this was that though a campaign starts with religious diversity, it's often easy enough for the player to convert provinces and ensure they stay converted. In the end it was all too complex and the AI was oblivious to it all - since then I've erred on the side of simplification rather than adding more toys and complex features which only the player can exploit...
If I had some spare time (and enough drank) I'd create an invisible, rebel faction only, "heretical pervert"... if only just to read "a heretical pervert has been caught and executed" every once in a while...
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Just curious, have you tried putting negative numbers in for the faith/zeal propagation for buildings or agents?
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Haven't tried it as far as I can remember. When you consider that zeal/faith is a percentage thing, I'm not entirely sure what a negative value would do. When a Catholic Bishop is in a province which is 10% Catholic, 80% Orthodox 5% Muslim and 5% Pagan, he's slowly but surely turning the 90% of Orthodox/Muslim/Pagan to Catholic. If it's negative, then he's turning Catholics into what? Without even testing it I'd say that negative numbers would do the same as zero... but it needs to be tested (though if you delve through the archives perhaps someone has).
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Maybe a negative faith value would just decrease other existing bonuses down towards zero. I was mainly thinking about zeal though, your brothel/tavern idea might work better reducing zeal than increasing heresy.
edit-> of course, you can't affect zeal with buildings...
Last edited by drone; 12-07-2012 at 18:13. Reason: i'm an idiot
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
It also depends what sort of brothel is being represented. English bagnios were bath-houses and so played a useful role in sanitation. However, cleanliness wasn't necessarily next to godliness.
I'd have thought that's more likely to provide a steady stream of customers to both establishments.
I do concur with you that high-level establishments should have a negative impact on income - a few well-placed bribes will mean the competition gets taken down a few pegs.
It's a game...
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .
Arthur Conan Doyle
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