Results 1 to 30 of 40

Thread: shipwright or shipwrong: mod 'em if you can

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by Gilrandir View Post
    It is quite short, so I can't imagine how they might have extended the plot to make two movies out of it.
    They are making 3 movies out of it. I believe they are adding in the Necromancer (Sauron at Dol Gulder) plot line to pad it out.

    Quote Originally Posted by Gilrandir
    So, you can create new agents? Muslem princesses? Mendicant monks? Leprous beggars? Individual Holy Grail seekers? Peripatetic troubadours? Any other legendary characters who purport to have filled medieval roads? If so the campaign map can really become way too overcrowded.
    You can create new agents, but not agent types as these are hardcoded. So theoretically you could make a heretic priest that spreads heresy, but it would still need to be given an existing unit type name like BISHOP. You could create a ocean-going dreadnought with 3 range, 9 attack, 9 defense, 4 speed, but it would still be a SHIP unit type.

    Edit-> yeah, what caravel said.
    Last edited by drone; 12-07-2012 at 17:08. Reason: not fast enough...
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  2. #2

    Default Re: shipwright or shipwrong: mod 'em if you can

    I did mess with the faith propagation of buildings as well. I remember adding a heretical penalty to the brothels and taverns - increasing as the levels increased. The idea was that the happiness bonus would offset it somewhat as would the effect of the church - I also liked the idea of a province with the highest level tavern and brothel turning into a hive of vice and villainy meaning that large garrisons would be needed to keep it in check. The main reasoning behind this was that though a campaign starts with religious diversity, it's often easy enough for the player to convert provinces and ensure they stay converted. In the end it was all too complex and the AI was oblivious to it all - since then I've erred on the side of simplification rather than adding more toys and complex features which only the player can exploit...

    If I had some spare time (and enough drank) I'd create an invisible, rebel faction only, "heretical pervert"... if only just to read "a heretical pervert has been caught and executed" every once in a while...
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: shipwright or shipwrong: mod 'em if you can

    Just curious, have you tried putting negative numbers in for the faith/zeal propagation for buildings or agents?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  4. #4

    Default Re: shipwright or shipwrong: mod 'em if you can

    Haven't tried it as far as I can remember. When you consider that zeal/faith is a percentage thing, I'm not entirely sure what a negative value would do. When a Catholic Bishop is in a province which is 10% Catholic, 80% Orthodox 5% Muslim and 5% Pagan, he's slowly but surely turning the 90% of Orthodox/Muslim/Pagan to Catholic. If it's negative, then he's turning Catholics into what? Without even testing it I'd say that negative numbers would do the same as zero... but it needs to be tested (though if you delve through the archives perhaps someone has).
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: shipwright or shipwrong: mod 'em if you can

    Maybe a negative faith value would just decrease other existing bonuses down towards zero. I was mainly thinking about zeal though, your brothel/tavern idea might work better reducing zeal than increasing heresy.

    edit-> of course, you can't affect zeal with buildings...
    Last edited by drone; 12-07-2012 at 18:13. Reason: i'm an idiot
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  6. #6
    Member Member LordK9's Avatar
    Join Date
    Jun 2012
    Location
    Eastern Washington, USA
    Posts
    285

    Default Re: shipwright or shipwrong: mod 'em if you can

    This being a historical (sort of) game, that the beliefs of the times should be at least (and maybe they were) considered. Not sure about the Catholic belief on drinking then but prostitutes were considered good thing and thought to make marriages happier so negative zeal or the increased crime may not be historically realistic. I think the religion against drinking thing was more of a Anabaptist/fundamentalist thing starting during the reformation.

  7. #7

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by LordK9 View Post
    This being a historical (sort of) game, that the beliefs of the times should be at least (and maybe they were) considered. Not sure about the Catholic belief on drinking then but prostitutes were considered good thing and thought to make marriages happier so negative zeal or the increased crime may not be historically realistic. I think the religion against drinking thing was more of a Anabaptist/fundamentalist thing starting during the reformation.
    You may well be correct about that, but it's not really a historical game, but loosely historically based. Increased crime from the tavern or brothel is "realistic" within the parameters of the game itself. In game terms there are a few ways of representing this:

    1) So called "Negative Income" - i.e. money lost to corruption and crime
    2) Propagate heresy - i.e. people are less interested in religion - not keeping to the scriptures, etc, etc.

    Negative provincial loyalty would not work well, as the brothel line already give a bonus from the first level due to the "entertainment effect". It could be applied to the tavern but then they'd just negate each other, due to how their tech trees are tied together.

    The scum of the earth, hang out at both establishments, so I would say it's entirely feasible to have a small trickle of both heresy and a negative income for both, or e.g. heresy for the tavern and negative income from the brothel (i.e. corrupt officials. It's interesting as it's a "trade off" scenario.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  8. #8

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by LordK9 View Post
    This being a historical (sort of) game, that the beliefs of the times should be at least (and maybe they were) considered. Not sure about the Catholic belief on drinking then but prostitutes were considered good thing and thought to make marriages happier so negative zeal or the increased crime may not be historically realistic. I think the religion against drinking thing was more of a Anabaptist/fundamentalist thing starting during the reformation.
    AFAIK the Catholic church considered all sex outside of marrage sinful, including prostitution. They did, however, consider going to a prostitute better than seducing (or raping) a nice Catholic girl or a married woman, so prostitution was often tolerated, and even used as a means of church revenue. (The Bishop of Winchester owned brothels.) It seems pretty wierd from our point of view, but made some kind of logical sense in terms of the assumptions made at the time.

    AFAIK, drinking was not considered a problem, but drinking excessively was.

    Still, if you want to talk history, I see no reason to link brothels and taverns with heresy. In fact, the Cathar "heresy" (which emphasized purity) might have objected to taverns and brothels more than the Catholic church did. Brothels and taverns as a means to stamp out heresy? :)
    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

    Arthur Conan Doyle

  9. #9

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by drone View Post
    Maybe a negative faith value would just decrease other existing bonuses down towards zero. I was mainly thinking about zeal though, your brothel/tavern idea might work better reducing zeal than increasing heresy.

    edit-> of course, you can't affect zeal with buildings...
    On occasions you get that anomaly where a province is e.g. 99% orthodox and 1% nothing... I saw that recently. In that case it did eventually go to 100%, but not through normal conversion. As I recall the GH invaded (it was Kiev) and then I forgot all about it, but when I checked again some time after retaking the province it was back to 100%.

    So it's either some bug or it may prove that negative faith could work... It may also be that it's a fraction and thus cannot be represented (e.g. 99.9% Orthodox and 0.1% Pagan)... or it may be that it's the result of a bug which has left 1% without any faith and that priests and religious buildings cannot convert those who are of no faith (this makes sense if you think about it) - but something does correct it - possibly the change in ownership of the province.

    In STW there was only one faith - Christianity - and priests and churches would propagate it. Emissaries and Buddhist temples would impact it negatively, so they probably used a negative value. So it would be interesting to see if in MTW a province could be e.g. 90% catholic and 10% nothing - if the same code from Shogun still remains.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  10. #10
    Member Member Gilrandir's Avatar
    Join Date
    May 2010
    Location
    Ukraine
    Posts
    4,010

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by caravel View Post
    If I had some spare time (and enough drank) I'd create an invisible, rebel faction only, "heretical pervert"... if only just to read "a heretical pervert has been caught and executed" every once in a while...
    I wonder what methods of execution would be used? Would the powers-that-be stick to the old eye for eye approach to punish the perverts?
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

  11. #11
    Member Member Plato's Avatar
    Join Date
    Mar 2011
    Location
    Magnesia
    Posts
    34

    Default Re: shipwright or shipwrong: mod 'em if you can

    It also depends what sort of brothel is being represented. English bagnios were bath-houses and so played a useful role in sanitation. However, cleanliness wasn't necessarily next to godliness.

    Quote Originally Posted by caravel View Post
    I also liked the idea of a province with the highest level tavern and brothel turning into a hive of vice and villainy meaning that large garrisons would be needed to keep it in check.
    I'd have thought that's more likely to provide a steady stream of customers to both establishments.

    I do concur with you that high-level establishments should have a negative impact on income - a few well-placed bribes will mean the competition gets taken down a few pegs.

  12. #12

    Default Re: shipwright or shipwrong: mod 'em if you can

    It's a game...

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  13. #13

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by caravel View Post
    It's a game...

    How dare you? Its a way of life, a love interest and probably a religion as well. Also, when history and MTW disagree, you may take it for granted that the historians have erred.

    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

    Arthur Conan Doyle

    Member thankful for this post:



  14. #14

    Default Re: shipwright or shipwrong: mod 'em if you can

    Quote Originally Posted by caravel View Post
    It's a game...

    As if Plato (or anybody else) did not know its a game...

    - A
    Last edited by drone; 12-14-2012 at 02:57. Reason: clean up, aisle 6

  15. #15

    Default Re: shipwright or shipwrong: mod 'em if you can

    Last edited by drone; 12-13-2012 at 18:43. Reason: now, now
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO